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Clouds, cubes, and "hitting"
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<blockquote data-quote="Tony Vargas" data-source="post: 6989257" data-attributes="member: 996"><p>IDK about 'optional.' The two loopbacks in the illo look suspicious, to me.</p><p></p><p>A Cloud loopback would be a sort of failure of system scope, you do something in the fiction, the game abstains from modeling it in any way, you might as well not be using the game, at all. The less important the thing in question is, the less it matters, I suppose, and no game can cover everything. </p><p>A cube loopback would be a failure of imagination, something happened, but you abstained from visualizing it. Again, the less important the thing is, the less it matters if you bother or not, but human imagination prettymuch /can/ cover everything. </p><p>Well, everything imaginable, he said, tautologically. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6989257, member: 996"] IDK about 'optional.' The two loopbacks in the illo look suspicious, to me. A Cloud loopback would be a sort of failure of system scope, you do something in the fiction, the game abstains from modeling it in any way, you might as well not be using the game, at all. The less important the thing in question is, the less it matters, I suppose, and no game can cover everything. A cube loopback would be a failure of imagination, something happened, but you abstained from visualizing it. Again, the less important the thing is, the less it matters if you bother or not, but human imagination prettymuch /can/ cover everything. Well, everything imaginable, he said, tautologically. ;P [/QUOTE]
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Clouds, cubes, and "hitting"
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