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General Tabletop Discussion
*Dungeons & Dragons
Clouds, cubes, and "hitting"
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<blockquote data-quote="pemerton" data-source="post: 6989427" data-attributes="member: 42582"><p>I don't think so. (Or: not in a meaningful sense - to be explained below.)</p><p></p><p>A similar discussion came up on Vincent Baker's page - I'll paraphrase it here rather than cut-and-paste.</p><p></p><p>Baker contrasts A and B below:</p><p></p><p style="margin-left: 20px"><strong>A</strong>: The game gives me a mechanic whereby I can roll to inflict a penalty on someone else. I roll, succeed, inflict a -2, and narrate it as "oppressive heat wears you down". I could equally have narrated it as "a twisted ankle slows you down", or anything else vaguely genre-appropriate. Baker flags that as "cube to cube", with an incidental tangent into clouds.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>B</strong>: At the start of the session we set the weather (maybe by random roll; maybe by GM stipulation - depends on the game). It's hot. Later on, someone tries to do something - the oppressive heat causes them to suffer a -2 penalty. That penalty is cloud-to-cube.</p><p></p><p>When the hit wears down luck, endurance etc, that is like <strong>A</strong> above. The real action is cube-to-cube, and the leftward pointing arrow is mere colour or after-the-event narration. Nothing changes <strong>in the fiction that matters to resolution</strong> because a character's luck has been run down.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6989427, member: 42582"] I don't think so. (Or: not in a meaningful sense - to be explained below.) A similar discussion came up on Vincent Baker's page - I'll paraphrase it here rather than cut-and-paste. Baker contrasts A and B below: [indent][B]A[/B]: The game gives me a mechanic whereby I can roll to inflict a penalty on someone else. I roll, succeed, inflict a -2, and narrate it as "oppressive heat wears you down". I could equally have narrated it as "a twisted ankle slows you down", or anything else vaguely genre-appropriate. Baker flags that as "cube to cube", with an incidental tangent into clouds. [B]B[/B]: At the start of the session we set the weather (maybe by random roll; maybe by GM stipulation - depends on the game). It's hot. Later on, someone tries to do something - the oppressive heat causes them to suffer a -2 penalty. That penalty is cloud-to-cube.[/indent] When the hit wears down luck, endurance etc, that is like [B]A[B][/B][/B] above. The real action is cube-to-cube, and the leftward pointing arrow is mere colour or after-the-event narration. Nothing changes [B]in the fiction that matters to resolution[/B] because a character's luck has been run down. [/QUOTE]
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