Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Clouds, cubes, and "hitting"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6990638" data-attributes="member: 42582"><p>Yes.</p><p></p><p>Yes and no.</p><p></p><p>There are many ways I could get together with some friends and generate a narrative: completely free-form storytelling; a writing-and-editing workshop; conch-passing or chain story telling; etc.</p><p></p><p>A RPG is one particular way of generating a shared fiction. It's different from those other ways.</p><p></p><p>One of the relevant differences is that it is a game, with rules - including resolution mechanics - that govern changes to the content of the shared fiction.</p><p></p><p>Everything else being equal (eg target numbers are being held constant), the bigger a number on your sheet, the greater the likelihood that, when you declare any action for your character that engages that number, you will get your way in respect of the fiction.</p><p></p><p>Eg if you really want it to be the case that <em>your</em> guy is the one whose will prevails in sword fights, you have a reason to have bigger numbers next to the "sword fighting" entry on your PC sheet.</p><p></p><p>That doesn't seem right to me.</p><p></p><p>Eg Imagine two people sitting around, telling a story via a mix of consensus and conch-passing. As the write the story down, they put mechanical commentary and notations in the margin - eg "Aragorn demoralised as every choice made this day goes ill - -2 penalty to next action". Whether or not that would be fun, it's clearly not RPGing.</p><p></p><p>Which takes me back to the idea of "mere colour": if someone tells me that, in the fiction, I'm demoralised; but that doesn't feed back in some fashion into the resolution of declared actions; then being demoralised was mere colour.</p><p></p><p>This seems true, but unrelated to the question of whether or not a -2 penalty is not important.</p><p></p><p>Or, to state it a bit more formally: that cubes are important only because of the arrows they generate back into the cloudds doesn't show that cubes aren't important. (If anything, it does the opposite, because it states a condition for their importance which is frequently satisfied.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6990638, member: 42582"] Yes. Yes and no. There are many ways I could get together with some friends and generate a narrative: completely free-form storytelling; a writing-and-editing workshop; conch-passing or chain story telling; etc. A RPG is one particular way of generating a shared fiction. It's different from those other ways. One of the relevant differences is that it is a game, with rules - including resolution mechanics - that govern changes to the content of the shared fiction. Everything else being equal (eg target numbers are being held constant), the bigger a number on your sheet, the greater the likelihood that, when you declare any action for your character that engages that number, you will get your way in respect of the fiction. Eg if you really want it to be the case that [I]your[/I] guy is the one whose will prevails in sword fights, you have a reason to have bigger numbers next to the "sword fighting" entry on your PC sheet. That doesn't seem right to me. Eg Imagine two people sitting around, telling a story via a mix of consensus and conch-passing. As the write the story down, they put mechanical commentary and notations in the margin - eg "Aragorn demoralised as every choice made this day goes ill - -2 penalty to next action". Whether or not that would be fun, it's clearly not RPGing. Which takes me back to the idea of "mere colour": if someone tells me that, in the fiction, I'm demoralised; but that doesn't feed back in some fashion into the resolution of declared actions; then being demoralised was mere colour. This seems true, but unrelated to the question of whether or not a -2 penalty is not important. Or, to state it a bit more formally: that cubes are important only because of the arrows they generate back into the cloudds doesn't show that cubes aren't important. (If anything, it does the opposite, because it states a condition for their importance which is frequently satisfied.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Clouds, cubes, and "hitting"
Top