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Clouds, cubes, and "hitting"
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<blockquote data-quote="innerdude" data-source="post: 6991515" data-attributes="member: 85870"><p>I think there's a distinction to be made, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775031" target="_blank">Saelorn</a></u></strong></em>, about the timing and manner of the desired shared narrative control. I don't know about your group, but there's cloud-to-cloud interplay between my group all the time---little details that we come up with in the moment that suddenly just become "true" in the fiction, because the group and GM liked it.</p><p></p><p>Likewise, I think every RPG group in history has had some of those (not-so-)subtle exchanges between players and the GM like, "So hey, we just spent a lot of time on a boat. We all get a +2 to sailing checks now, right?" *wink wink*, or the more common one for my group, "So, I'm pretty sure we were so awesome last session we get double XP, right?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And the reason we do this is because in that one-time-in-a-thousand the GM actually agrees, we've now meaningfully changed our character and by extension the fiction. So in your mind, this kind of "reality adjustment" is totally okay; it's the ones that are actually expressed in the game rules / on the character sheet that are problematic? </p><p></p><p>So what is the dividing line? Is it that cube to cloud should never grant <em>direct</em> narrative control other than through "magic"? Do we accept that altering reality, even for a fictional world, should only arise through something within that fictional world that makes altering reality possible? (I'm genuinely curious about this, by the way; I'm not being rhetorical.) </p><p></p><p>Something like the following would be very common in a game like Fate, for instance: "You said, Missus GM, that there's been water dripping around and on the ceiling. I'm going to exercise Mechanic X which says my opponent slips on the floor and I get a bonus to attack them."</p><p></p><p>Whatever these mechanics are, they essentially boil down to "Roll for Reality Adjustment." Is it really the distinction between the player making this call and the GM doing it that's the sticking point?</p><p></p><p>*Edit: I just re-read the OP, and in looking at the diagram, I think Step 5 is a radical misrepresentation of how much reducing an enemy's hitpoints by 2d6 could potentially affect the fiction. Depending on the circumstances and what was at stake, reducing an enemy's hitpoints by 2d6 could radically reconstruct the entire narrative, even if there was no "Step 6" at all.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6991515, member: 85870"] I think there's a distinction to be made, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775031"]Saelorn[/URL][/U][/B][/I], about the timing and manner of the desired shared narrative control. I don't know about your group, but there's cloud-to-cloud interplay between my group all the time---little details that we come up with in the moment that suddenly just become "true" in the fiction, because the group and GM liked it. Likewise, I think every RPG group in history has had some of those (not-so-)subtle exchanges between players and the GM like, "So hey, we just spent a lot of time on a boat. We all get a +2 to sailing checks now, right?" *wink wink*, or the more common one for my group, "So, I'm pretty sure we were so awesome last session we get double XP, right?" ;) And the reason we do this is because in that one-time-in-a-thousand the GM actually agrees, we've now meaningfully changed our character and by extension the fiction. So in your mind, this kind of "reality adjustment" is totally okay; it's the ones that are actually expressed in the game rules / on the character sheet that are problematic? So what is the dividing line? Is it that cube to cloud should never grant [I]direct[/I] narrative control other than through "magic"? Do we accept that altering reality, even for a fictional world, should only arise through something within that fictional world that makes altering reality possible? (I'm genuinely curious about this, by the way; I'm not being rhetorical.) Something like the following would be very common in a game like Fate, for instance: "You said, Missus GM, that there's been water dripping around and on the ceiling. I'm going to exercise Mechanic X which says my opponent slips on the floor and I get a bonus to attack them." Whatever these mechanics are, they essentially boil down to "Roll for Reality Adjustment." Is it really the distinction between the player making this call and the GM doing it that's the sticking point? *Edit: I just re-read the OP, and in looking at the diagram, I think Step 5 is a radical misrepresentation of how much reducing an enemy's hitpoints by 2d6 could potentially affect the fiction. Depending on the circumstances and what was at stake, reducing an enemy's hitpoints by 2d6 could radically reconstruct the entire narrative, even if there was no "Step 6" at all. [/QUOTE]
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