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<blockquote data-quote="The Crimson Binome" data-source="post: 6992506" data-attributes="member: 6775031"><p>As stated in the previous post regarding imaginary damage types, you don't <em>need</em> to apply a left-facing arrow in order to apply the mechanical effects of the injury. You don't <em>need</em> to know what a tibia is, or what a bone is, to know that a broken tibia cuts your Move Speed in half and requires a Bone Law spell to heal. It makes it easier to narrate, if you care about that thing, but the game mechanics don't actually <em>care</em> that you have a broken tibia; it only cares that your Move Speed is cut in half, and that you need a Bone Law spell to heal it.</p><p></p><p>I've skimmed the rules before, and it didn't seem like the added detail of resolution justified the additional complexity. I already know that a hit is a hit when I play D&D, and knowing that it's a bruised rib rather than a cracked tibia doesn't add that much more to the story, while it adds a lot more to the mechanical overheard.</p><p></p><p>For the amount of time it would take to learn, I would rather spend my time on games I might actually play.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6992506, member: 6775031"] As stated in the previous post regarding imaginary damage types, you don't [I]need[/I] to apply a left-facing arrow in order to apply the mechanical effects of the injury. You don't [I]need[/I] to know what a tibia is, or what a bone is, to know that a broken tibia cuts your Move Speed in half and requires a Bone Law spell to heal. It makes it easier to narrate, if you care about that thing, but the game mechanics don't actually [I]care[/I] that you have a broken tibia; it only cares that your Move Speed is cut in half, and that you need a Bone Law spell to heal it. I've skimmed the rules before, and it didn't seem like the added detail of resolution justified the additional complexity. I already know that a hit is a hit when I play D&D, and knowing that it's a bruised rib rather than a cracked tibia doesn't add that much more to the story, while it adds a lot more to the mechanical overheard. For the amount of time it would take to learn, I would rather spend my time on games I might actually play. [/QUOTE]
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