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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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<blockquote data-quote="paradox42" data-source="post: 4757965" data-attributes="member: 29746"><p><strong><span style="font-size: 15px">Cloverfield Monster</span></strong></p><p><strong>("Clover" for short)</strong></p><p></p><p><strong>Titanic Magical Beast (Aquatic)</strong></p><p><strong>HD:</strong> 125d10+2375 (3062 hit points)</p><p><strong>Init:</strong> +5 (Dex)</p><p><strong>Speed:</strong> (must have Swim speed in addition to land speed) </p><p><strong>AC:</strong> 65 (-16 size, +5 Dex, +66 natural), Touch -1, Flat-Footed 60</p><p><strong>Base Attack/Grapple:</strong> +125/+166</p><p><strong>Attack:</strong> </p><p><strong>Full Attack:</strong> </p><p><strong>Space/Reach:</strong> </p><p><strong>Special Attacks:</strong> </p><p><strong>Special Qualities:</strong> Amphibious, Darkvision 60 ft., Great Leap, Low-Light Vision</p><p><strong>Saves:</strong> Fort +83, Ref +69, Will +45</p><p><strong>Abilities:</strong> STR 52, DEX 21, CON 49, INT 3, WIS 18, CHA 7</p><p><strong>Skills:</strong> (128 skill points, +8 racial bonus in Swim)</p><p><strong>Feats:</strong> Awesome Blow, Improved Bull Rush, Power Attack (39 others, 4 of which must be sub-Epic)</p><p><strong>Environment:</strong> Temperate Aquatic and Land</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 101 (target)</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always Neutral</p><p><strong>Advancement:</strong> None</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><strong>Combat</strong></p><p><strong>Great Leap (Ex):</strong> The Cloverfield Monster's jumps are always made as though it had a running start, even if it jumps from a standstill. Its jumps are not limited by its height.</p><p></p><p></p><p>It's time to take stock of what we have and start filling in blanks. The above is what we have so far- the AC looks low to me, for a CR 101. I'd suggest that the AC needs to be at least 100, given what we can reasonably expect even ECL 50 characters (the minimum reasonable to face this thing) to be able to do; Touch AC is going to be absurdly low no matter what so the spellcasters are covered. Well, it should be that high if we don't want the thing to be a pushover, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Skill-wise, I actually didn't think the monster was particularly good at spotting or listening in the movie, though admittedly it did have a lot of distractions with the army constantly attacking it. But splitting the skill points 32 Jump 32 Listen 32 Spot 32 Swim could work. Any other suggestions there?</p><p></p><p>The feats I listed above are the minimum necessary to get Awesome Blow; beyond that nothing has yet been decided though we aren't exactly on shaky ground. If nothing else we can grab lots from other kaiju beasts, even the Tarrasque if we want to.</p><p></p><p>We need to list its natural attacks and figure out damage for each one- the Improved Natural Attack feat is a possibility for all of them of course. Its actual attack modifier for standard attacks, before any changes from feats (including Weapon Focus if we give it that), is +130; recall also that standard convention is that if we want it to use Power Attack as standard then adjustments for that should be included in the basic stat block to reduce calculations made on the fly.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4757965, member: 29746"] [B][SIZE=4]Cloverfield Monster[/SIZE] ("Clover" for short)[/B] [B]Titanic Magical Beast (Aquatic)[/B] [B]HD:[/B] 125d10+2375 (3062 hit points) [B]Init:[/B] +5 (Dex) [B]Speed:[/B] (must have Swim speed in addition to land speed) [B]AC:[/B] 65 (-16 size, +5 Dex, +66 natural), Touch -1, Flat-Footed 60 [B]Base Attack/Grapple:[/B] +125/+166 [B]Attack:[/B] [B]Full Attack:[/B] [B]Space/Reach:[/B] [B]Special Attacks:[/B] [B]Special Qualities:[/B] Amphibious, Darkvision 60 ft., Great Leap, Low-Light Vision [B]Saves:[/B] Fort +83, Ref +69, Will +45 [B]Abilities:[/B] STR 52, DEX 21, CON 49, INT 3, WIS 18, CHA 7 [B]Skills:[/B] (128 skill points, +8 racial bonus in Swim) [B]Feats:[/B] Awesome Blow, Improved Bull Rush, Power Attack (39 others, 4 of which must be sub-Epic) [B]Environment:[/B] Temperate Aquatic and Land [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 101 (target) [B]Treasure:[/B] None [B]Alignment:[/B] Always Neutral [B]Advancement:[/B] None [B]Level Adjustment:[/B] - [B]Combat Great Leap (Ex):[/B] The Cloverfield Monster's jumps are always made as though it had a running start, even if it jumps from a standstill. Its jumps are not limited by its height. It's time to take stock of what we have and start filling in blanks. The above is what we have so far- the AC looks low to me, for a CR 101. I'd suggest that the AC needs to be at least 100, given what we can reasonably expect even ECL 50 characters (the minimum reasonable to face this thing) to be able to do; Touch AC is going to be absurdly low no matter what so the spellcasters are covered. Well, it should be that high if we don't want the thing to be a pushover, anyway. :) Skill-wise, I actually didn't think the monster was particularly good at spotting or listening in the movie, though admittedly it did have a lot of distractions with the army constantly attacking it. But splitting the skill points 32 Jump 32 Listen 32 Spot 32 Swim could work. Any other suggestions there? The feats I listed above are the minimum necessary to get Awesome Blow; beyond that nothing has yet been decided though we aren't exactly on shaky ground. If nothing else we can grab lots from other kaiju beasts, even the Tarrasque if we want to. We need to list its natural attacks and figure out damage for each one- the Improved Natural Attack feat is a possibility for all of them of course. Its actual attack modifier for standard attacks, before any changes from feats (including Weapon Focus if we give it that), is +130; recall also that standard convention is that if we want it to use Power Attack as standard then adjustments for that should be included in the basic stat block to reduce calculations made on the fly. [/QUOTE]
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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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