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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 4924582" data-attributes="member: 11368"><p>So, assuming those feats are more or less good, here's what we'd have:</p><p></p><p></p><p><strong>Titanic Magical Beast (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 125d10+2375 (3062 hit points)</p><p><strong>Initiative:</strong> +13 (+5 Dex, +8 Superior Initiative)</p><p><strong>Speed:</strong> 80 ft. (16 squares), swim 80 ft.</p><p><strong>Armor Class:</strong> 79 (-16 size, +5 Dex, +80 natural), touch -1, flat-footed 74</p><p><strong>Base Attack/Grapple:</strong> +125/+166</p><p><strong>Attack:</strong> Bite +136 melee (6d6+21/19-20)</p><p><strong>Full Attack:</strong> Bite +136 melee (6d6+21/19-20), 2 claws +134 melee (4d6+10), tail slap +135 melee (8d8+10/19-20)</p><p><strong>Space/Reach:</strong> ?</p><p><strong>Special Attacks:</strong> ?</p><p><strong>Special Qualities: </strong>Amphibious, darkvision 60 ft., DR 15/-, great leap, low-light vision, scent</p><p><strong>Saves:</strong> Fort +83, Ref +75, Will +45</p><p><strong>Abilities:</strong> Str 52, Dex 21, Con 49, Int 3, Wis 18, Cha 7</p><p><strong>Skills: </strong> Jump +73, Listen +36, Spot +20, Survival +20, Swim +61 </p><p><strong>Feats: </strong>Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite, tail), Improved Initiative, Improved Natural Attack (bite, tail), Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite, tail)</p><p><strong>Epic Feats: </strong>Armor Skin (x7), Damage Reduction (x5), Devastating Critical (bite, tail), Epic Prowess (x5), Epic Reflexes, Improved Combat Reflexes, Overwhelming Critical (bite, tail), Penetrate Damage Reduction (adamantine, cold iron, silver), Perfect Health, Superior Initiative</p><p><strong>Environment: </strong>Temperate aquatic and land???</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong>]101 (target)</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always Neutral</p><p><strong>Advancement:</strong> ?</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><strong>Combat</strong></p><p><strong>Great Leap (Ex):</strong> The Cloverfield Monster's jumps are always made as though it had a running start, even if it jumps from a standstill. Its jumps are not limited by its height.</p><p></p><p></p><p>-Should the swim speed be the same as the land speed?</p><p>-It needs special attacks. We should convert the 4e disease attack over, but what else? Something with the feeding tubes - but what should they do? Con damage/drain? Swallow whole? I agree trample should be included.</p><p>-It needs more special qualities too, I think. It should have SR, but how much?</p><p>-I gave it Multiattack as well as the feats above, plus more Armor Skin. Does that look good.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 4924582, member: 11368"] So, assuming those feats are more or less good, here's what we'd have: [B]Titanic Magical Beast (Aquatic)[/B] [B]Hit Dice:[/B] 125d10+2375 (3062 hit points) [B]Initiative:[/B] +13 (+5 Dex, +8 Superior Initiative) [B]Speed:[/B] 80 ft. (16 squares), swim 80 ft. [B]Armor Class:[/B] 79 (-16 size, +5 Dex, +80 natural), touch -1, flat-footed 74 [B]Base Attack/Grapple:[/B] +125/+166 [B]Attack:[/B] Bite +136 melee (6d6+21/19-20) [B]Full Attack:[/B] Bite +136 melee (6d6+21/19-20), 2 claws +134 melee (4d6+10), tail slap +135 melee (8d8+10/19-20) [B]Space/Reach:[/B] ? [B]Special Attacks:[/B] ? [B]Special Qualities: [/B]Amphibious, darkvision 60 ft., DR 15/-, great leap, low-light vision, scent [B]Saves:[/B] Fort +83, Ref +75, Will +45 [B]Abilities:[/B] Str 52, Dex 21, Con 49, Int 3, Wis 18, Cha 7 [B]Skills: [/B] Jump +73, Listen +36, Spot +20, Survival +20, Swim +61 [B]Feats: [/B]Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite, tail), Improved Initiative, Improved Natural Attack (bite, tail), Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite, tail) [B]Epic Feats: [/B]Armor Skin (x7), Damage Reduction (x5), Devastating Critical (bite, tail), Epic Prowess (x5), Epic Reflexes, Improved Combat Reflexes, Overwhelming Critical (bite, tail), Penetrate Damage Reduction (adamantine, cold iron, silver), Perfect Health, Superior Initiative [B]Environment: [/B]Temperate aquatic and land??? [B]Organization:[/B] Solitary [B]Challenge Rating:[/B]]101 (target) [B]Treasure:[/B] None [B]Alignment:[/B] Always Neutral [B]Advancement:[/B] ? [B]Level Adjustment:[/B] - [B]Combat Great Leap (Ex):[/B] The Cloverfield Monster's jumps are always made as though it had a running start, even if it jumps from a standstill. Its jumps are not limited by its height. -Should the swim speed be the same as the land speed? -It needs special attacks. We should convert the 4e disease attack over, but what else? Something with the feeding tubes - but what should they do? Con damage/drain? Swallow whole? I agree trample should be included. -It needs more special qualities too, I think. It should have SR, but how much? -I gave it Multiattack as well as the feats above, plus more Armor Skin. Does that look good. [/QUOTE]
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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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