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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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<blockquote data-quote="paradox42" data-source="post: 4935727" data-attributes="member: 29746"><p>One problem with 3.X disease- which we have to deal with here- is that by the rules it works on a <strong>daily</strong> basis and no faster. This obviously doesn't square with the movie, so we need to be sure it's written into the disease effects (whatever they are). Also, the one victim we see who dies of this disease during the movie seems mostly okay until a minute or two before The End, during which (of course) the body apparently explodes among other nasty effects. So I'm thinking the ability hit isn't CON, or at least isn't CON until some trigger-point is reached.</p><p></p><p></p><p>Clunky, yes, but it's a difficult thing to describe anyway since the only scene in the movie that featured this was deleted/never finished in the first place. I have just one suggestion, that being: shouldn't it be able to hit adjacent targets as well as targets sharing its space?</p><p></p><p></p><p>These are fine. Damage looks low, yes, but damage isn't exactly huge on its base attacks either, compared with the hit points of a typical 100th-level character (particularly if we use Ascension since many if not most such characters would be Intermediate or Greater Gods with 20 hit points per HD regardless of class/race). The key here is that the monster is able to produce so many attacks, plus its nasty grappling abilities and disease, that the actual damage isn't what worries the opponents anyway.</p><p></p><p></p><p>Better idea: balance this like the Goetic Blood ability. Figure out what CR a parasite is, then slot it into the Summon spell tables as if it were a valid Summon target. Voila- we have our hit point threshold. Goetic Blood is one of those underused, apparently-useless (to powergamers) abilities in Ascension that often goes overlooked. But the images it provides, if used properly, can't be beat for sheer coolness and nastiness. Sure, individual parasites are no threat at all to 100th-level characters (and this illustrates why players interested mainly in character power will never take Goetic Blood), but they get annoying real quick, and can suck up actions from characters getting rid of them- especially if the 100th-level characters have some lower-level followers or cohorts helping them in battle.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4935727, member: 29746"] One problem with 3.X disease- which we have to deal with here- is that by the rules it works on a [B]daily[/B] basis and no faster. This obviously doesn't square with the movie, so we need to be sure it's written into the disease effects (whatever they are). Also, the one victim we see who dies of this disease during the movie seems mostly okay until a minute or two before The End, during which (of course) the body apparently explodes among other nasty effects. So I'm thinking the ability hit isn't CON, or at least isn't CON until some trigger-point is reached. Clunky, yes, but it's a difficult thing to describe anyway since the only scene in the movie that featured this was deleted/never finished in the first place. I have just one suggestion, that being: shouldn't it be able to hit adjacent targets as well as targets sharing its space? These are fine. Damage looks low, yes, but damage isn't exactly huge on its base attacks either, compared with the hit points of a typical 100th-level character (particularly if we use Ascension since many if not most such characters would be Intermediate or Greater Gods with 20 hit points per HD regardless of class/race). The key here is that the monster is able to produce so many attacks, plus its nasty grappling abilities and disease, that the actual damage isn't what worries the opponents anyway. Better idea: balance this like the Goetic Blood ability. Figure out what CR a parasite is, then slot it into the Summon spell tables as if it were a valid Summon target. Voila- we have our hit point threshold. Goetic Blood is one of those underused, apparently-useless (to powergamers) abilities in Ascension that often goes overlooked. But the images it provides, if used properly, can't be beat for sheer coolness and nastiness. Sure, individual parasites are no threat at all to 100th-level characters (and this illustrates why players interested mainly in character power will never take Goetic Blood), but they get annoying real quick, and can suck up actions from characters getting rid of them- especially if the 100th-level characters have some lower-level followers or cohorts helping them in battle. [/QUOTE]
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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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