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<blockquote data-quote="Greybar" data-source="post: 2893380" data-attributes="member: 4938"><p>Re: the current state of NG vs. NE</p><p></p><p>I sympathize for I2K's point of view, but here's it from my side. I need St. George to kill 17 opponents to get to equal footing with NE's greater numbers. I'm guessing that NG only has maybe 4-5 combatants before our general has to come in. Each of them probably has to take down 4-5 opponents to get to the possibility of a straight up general v. general fight.</p><p></p><p>So yeah, I'm tempted to h***... I mean Heaven... to start layering blade barriers and summoning as many allies as I can, and buffing them all to the limit, 'cause I figure I'll need them. And I expect that NE will do everything it can to force St. George and later combatants to be thrown out by draws. That's why I knew that pulling something big and heavy to shield the torn-up ground was going to be necessary. My brain has been turning over what's fair, and in my mind I had figured that I shouldn't be allowed to put a blade barrier on top of another one, and maybe I should give a 5 ft separation to allow dodging the later onces by heading straight up. I don't want to give up the spell-casting flexibility of celestials to deny myself the blade barrier option. If I had a Wiz16 combatant, I hope no one would argue that I should be required to draw dagger and go hand-to-hand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tha said, If we want to get rid of walls, I'll trade out another 6th level spell like Harm to replace the blade barriers. Maybe that'd be a possibility - force-swap all wall/barrier type spells with a direct combat equivalent. I'd be up for that. I've been expecting a demon-spellcasting type NE creature to come through and blast it with a dispel any time now, but maybe there isn't such a beast in the NE lineup for some time to come.</p></blockquote><p></p>
[QUOTE="Greybar, post: 2893380, member: 4938"] Re: the current state of NG vs. NE I sympathize for I2K's point of view, but here's it from my side. I need St. George to kill 17 opponents to get to equal footing with NE's greater numbers. I'm guessing that NG only has maybe 4-5 combatants before our general has to come in. Each of them probably has to take down 4-5 opponents to get to the possibility of a straight up general v. general fight. So yeah, I'm tempted to h***... I mean Heaven... to start layering blade barriers and summoning as many allies as I can, and buffing them all to the limit, 'cause I figure I'll need them. And I expect that NE will do everything it can to force St. George and later combatants to be thrown out by draws. That's why I knew that pulling something big and heavy to shield the torn-up ground was going to be necessary. My brain has been turning over what's fair, and in my mind I had figured that I shouldn't be allowed to put a blade barrier on top of another one, and maybe I should give a 5 ft separation to allow dodging the later onces by heading straight up. I don't want to give up the spell-casting flexibility of celestials to deny myself the blade barrier option. If I had a Wiz16 combatant, I hope no one would argue that I should be required to draw dagger and go hand-to-hand. :) Tha said, If we want to get rid of walls, I'll trade out another 6th level spell like Harm to replace the blade barriers. Maybe that'd be a possibility - force-swap all wall/barrier type spells with a direct combat equivalent. I'd be up for that. I've been expecting a demon-spellcasting type NE creature to come through and blast it with a dispel any time now, but maybe there isn't such a beast in the NE lineup for some time to come. [/QUOTE]
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