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<blockquote data-quote="Lorehead" data-source="post: 2895333" data-attributes="member: 40086"><p>Congratulations on a very entertaining tournament so far! I hope that I'm not out of line for weighing in here, but this discussion caught my interest. A few thoughts:</p><ul> <li data-xf-list-type="ul">The wording of the victory condition suggests an interesting way to transform the battlefield in one side's favor: turn the goal into a pit, and only a creature that flies can stand at ground level, plus foes who don't still can't reach you to make melee attacks. I'm not sure if you'd consider this abuse or good strategy, but the adamantine floor would prevent it (and also make a fine marker).</li> <li data-xf-list-type="ul">An <em>antimagic field</em> around the borders of the goal would cripple some combatants by blocking their spells and spell-like abilities. In particular, a dragon affected by <em>confusion</em> gas could stand or fly there and use its own breath weapon, a supernatural ability, with impunity.</li> <li data-xf-list-type="ul">Another solution to the wall-off-the-goal tactic would be to set the battles in a demiplane or domain where barrier spells have the impeded magic trait, a heavily reduced duration, or both. This would, at the same time, remove one of the most significant home-court advantages: a creature (such as St. George) with <em>holy word</em>, <em>blasphemy</em> and the like on his home plane can banish his extraplanar opponents, but they cannot do the same to him.</li> <li data-xf-list-type="ul">An alternative would be for the same spellcaster who <em>teleports</em> champions in and out to destroy the barriers immediately after they force one defeat.</li> <li data-xf-list-type="ul">Although I like the new victory condition, another approach might be to address the problem that makes the evil alignments seek a draw: the huge disparity in roster sizes and match CRs. A solution might be to change the terms of the contest to something more like the Tournament of Champions: one champion per alignment per CR, from 1/2 to 21. I would recommend limiting each roster to no more than one monster from the same close group (that is, at most one true dragon, one planar dragon, one linnorm, one drake, one elf, one tanar'ri, one golem and so on) and allowing some limited customization, as for generals.</li> <li data-xf-list-type="ul">While he remains Huge, St. George's size penalty to attack rolls and AC should be -2. This has nothing to do with the rules change; I just thought I'd mention it.</li> </ul><p></p><p>Go Lawful Good!</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2895333, member: 40086"] Congratulations on a very entertaining tournament so far! I hope that I'm not out of line for weighing in here, but this discussion caught my interest. A few thoughts: [list][*]The wording of the victory condition suggests an interesting way to transform the battlefield in one side's favor: turn the goal into a pit, and only a creature that flies can stand at ground level, plus foes who don't still can't reach you to make melee attacks. I'm not sure if you'd consider this abuse or good strategy, but the adamantine floor would prevent it (and also make a fine marker). [*]An [i]antimagic field[/i] around the borders of the goal would cripple some combatants by blocking their spells and spell-like abilities. In particular, a dragon affected by [i]confusion[/i] gas could stand or fly there and use its own breath weapon, a supernatural ability, with impunity. [*]Another solution to the wall-off-the-goal tactic would be to set the battles in a demiplane or domain where barrier spells have the impeded magic trait, a heavily reduced duration, or both. This would, at the same time, remove one of the most significant home-court advantages: a creature (such as St. George) with [i]holy word[/i], [i]blasphemy[/i] and the like on his home plane can banish his extraplanar opponents, but they cannot do the same to him. [*]An alternative would be for the same spellcaster who [i]teleports[/i] champions in and out to destroy the barriers immediately after they force one defeat. [*]Although I like the new victory condition, another approach might be to address the problem that makes the evil alignments seek a draw: the huge disparity in roster sizes and match CRs. A solution might be to change the terms of the contest to something more like the Tournament of Champions: one champion per alignment per CR, from 1/2 to 21. I would recommend limiting each roster to no more than one monster from the same close group (that is, at most one true dragon, one planar dragon, one linnorm, one drake, one elf, one tanar'ri, one golem and so on) and allowing some limited customization, as for generals. [*]While he remains Huge, St. George's size penalty to attack rolls and AC should be -2. This has nothing to do with the rules change; I just thought I'd mention it.[/list] Go Lawful Good! [/QUOTE]
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