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<blockquote data-quote="Lorehead" data-source="post: 2895590" data-attributes="member: 40086"><p>Thank you, thank you. Here, want an autograph? <span style="font-family: 'Garamond'"><em>Lorehead</em></span></p><p></p><p></p><p>Perhaps, if time permits. Or Lawful Evil: it's also within one step of the True Lawful spirit of the game, and if I'm going to make mistakes and learn on the job, it might as well be while I'm serving up cannon fodder for Chaos to mow through like chaff.</p><p></p><p></p><p>Good point; antimagic creates so many corner-case headaches (<em>q.v.</em> "<a href="http://wizards.com/default.asp?x=dnd/dd/20051216a" target="_blank">Design & Development</a>") that it turned into a nuclear weapon (<em>q.v.</em> "<a href="http://wizards.com/default.asp?x=dnd/dd/20060519a" target="_blank">Design & Development</a>") in our groups. I've hardly ever played with it.</p><p></p><p></p><p>I'd advise against this. First, this wouldn't even remove some of the barrier spells people are likely to use (such as <em>wall of force</em>). Second, it would again encourage some enemies to seek chicken draws against opponents who buff themselves. Our goal here, if I understand correctly, is to make the players <strong>want</strong> to run interesting battles.</p><p></p><p>Possible alternatives:</p><ul> <li data-xf-list-type="ul">The battle takes place on a plane with an unusual morphic trait. </li> <li data-xf-list-type="ul">There are actually a number of different arenas, and the winner of each round teleports to a new one, while the groundskeepers clear out the original with <em>Mordenkainen's disjunction</em> or the like.</li> <li data-xf-list-type="ul">The arena is alive and it heals itself, filling in pits, regrowing walls and ceilings, and absorbing barriers. This takes five rounds or so.</li> <li data-xf-list-type="ul">New opponents can choose to <em>teleport</em> on either side of the barrier.</li> <li data-xf-list-type="ul">Whoever cast the barrier is <em>teleported</em> to the other side at the same time as the next opponent <em>teleports</em> in. The normal saving throw applies.</li> </ul><p></p><p></p><p>That's very confusing; there aren't any World Cup venues in Germany named Ghana or Brazil.</p><p></p><p></p><p>If anyone's suggested otherwise, I must have missed it.</p><p></p><p></p><p>I was also thinking in terms of the next battle, although the new arenas could host the upcoming semifinals.</p><p></p><p></p><p>Any of your ideas could work, but I'd suggest being more radical. With the new victory condition, do we even need automatic draws? If a monster can't or won't fight, it should lose. If two monsters find it almost impossible to damage each other, we can go into time compression. If two monsters are actually immune to each other's attacks and can't force any of the other victory conditions, both sides should be willing to accept the draw.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2895590, member: 40086"] Thank you, thank you. Here, want an autograph? [FONT=Garamond][i]Lorehead[/i][/FONT] Perhaps, if time permits. Or Lawful Evil: it's also within one step of the True Lawful spirit of the game, and if I'm going to make mistakes and learn on the job, it might as well be while I'm serving up cannon fodder for Chaos to mow through like chaff. Good point; antimagic creates so many corner-case headaches ([i]q.v.[/i] "[url=http://wizards.com/default.asp?x=dnd/dd/20051216a]Design & Development[/url]") that it turned into a nuclear weapon ([i]q.v.[/i] "[url=http://wizards.com/default.asp?x=dnd/dd/20060519a]Design & Development[/url]") in our groups. I've hardly ever played with it. I'd advise against this. First, this wouldn't even remove some of the barrier spells people are likely to use (such as [i]wall of force[/i]). Second, it would again encourage some enemies to seek chicken draws against opponents who buff themselves. Our goal here, if I understand correctly, is to make the players [b]want[/b] to run interesting battles. Possible alternatives: [list][*]The battle takes place on a plane with an unusual morphic trait. [*]There are actually a number of different arenas, and the winner of each round teleports to a new one, while the groundskeepers clear out the original with [i]Mordenkainen's disjunction[/i] or the like. [*]The arena is alive and it heals itself, filling in pits, regrowing walls and ceilings, and absorbing barriers. This takes five rounds or so. [*]New opponents can choose to [i]teleport[/i] on either side of the barrier. [*]Whoever cast the barrier is [i]teleported[/i] to the other side at the same time as the next opponent [i]teleports[/i] in. The normal saving throw applies.[/list] That's very confusing; there aren't any World Cup venues in Germany named Ghana or Brazil. If anyone's suggested otherwise, I must have missed it. I was also thinking in terms of the next battle, although the new arenas could host the upcoming semifinals. Any of your ideas could work, but I'd suggest being more radical. With the new victory condition, do we even need automatic draws? If a monster can't or won't fight, it should lose. If two monsters find it almost impossible to damage each other, we can go into time compression. If two monsters are actually immune to each other's attacks and can't force any of the other victory conditions, both sides should be willing to accept the draw. [/QUOTE]
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