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<blockquote data-quote="PJSlavner" data-source="post: 3296922" data-attributes="member: 14965"><p>Yes, the NPC cleric has Weapon Focus (clue bat) and the Healing domain, but he was not going to suggest negotiation with the lizardmen. The lizardmen speak Draconic, which one of the party members speaks. The players seem to want to have chances to use their characters' languages, so I think that there will be some attempt at negotiations after a while.</p><p></p><p>Part of the fun of U2 is having the party kill a few lizardmen before realizing they are not the real enemy. One of the times I ran U2 back in first edition, the party druid took lizardman as one of his bonus languages. In the first room, he started talking to the lizardmen and made friends with them. That made U2 very unfun because the whole module only lasted ten minutes. The player of the druid said something like, "That's it? That's the whole module? What do we do now?"</p><p></p><p>Every other time I ran U2 it worked out great, as well as the one time I ran U3. The party had only four members, and was very scared of the sahuagin, so made sure they got the information they needed and got out.</p><p></p><p>I think U3 as written has insufficient magical gear for this entire party to go underwater, so I might have some available in Saltmarsh as a loan. The cleric will definitely use Gansk's U3 quote from above if the players do not catch the other hints that they are not going there to destroy everything in it.</p></blockquote><p></p>
[QUOTE="PJSlavner, post: 3296922, member: 14965"] Yes, the NPC cleric has Weapon Focus (clue bat) and the Healing domain, but he was not going to suggest negotiation with the lizardmen. The lizardmen speak Draconic, which one of the party members speaks. The players seem to want to have chances to use their characters' languages, so I think that there will be some attempt at negotiations after a while. Part of the fun of U2 is having the party kill a few lizardmen before realizing they are not the real enemy. One of the times I ran U2 back in first edition, the party druid took lizardman as one of his bonus languages. In the first room, he started talking to the lizardmen and made friends with them. That made U2 very unfun because the whole module only lasted ten minutes. The player of the druid said something like, "That's it? That's the whole module? What do we do now?" Every other time I ran U2 it worked out great, as well as the one time I ran U3. The party had only four members, and was very scared of the sahuagin, so made sure they got the information they needed and got out. I think U3 as written has insufficient magical gear for this entire party to go underwater, so I might have some available in Saltmarsh as a loan. The cleric will definitely use Gansk's U3 quote from above if the players do not catch the other hints that they are not going there to destroy everything in it. [/QUOTE]
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