Quickleaf
Legend
I found this post on a Mutants & Masterminds forum that really impressed me. (unfortunately, I don't know the link) Basically, it is a system for allowing the players a degree of narrative control. Whenever a roll is made to gather information, a "Clue Roll", the player says "I expect XYZ", makes the roll, then consults this table...
CLUE ROLES
Fail by 10 or More: No, And
Fail by 5 or More: No, But
Fail by less than 5: No, But or Yes, But (at GM's discretion)
Success by less than 5: Yes, But
Success by more than 5: Yes (Player narrates)
Success by more than 10: Yes, And
GM Narates "NO" plus "AND" on a failure and "BUT" on a success
Player Narates "YES" plus "AND" on success and "BUT" on failure.
Only one “Clue Roll” per character per scene
Only one “Clue Roll” per skill per scene
For example: Say I'm playing Clatterstar, who is about to listen to the other side of a door. I would say "I think that the evil Daimyo is giving orders to his minions to set sail when the fog bank rolls in." Clatterstar has a +6 Listen skill, and the DM sets the difficulty at 16. I roll a 10, for a total of 16...barely a success. Consulting the table, I find that I succeeding by less than 5, for a results of 'Yes, but.' Therefore, it is as I suspected, the daimyo indeeds orders his minions. The DM, however, narrates, "BUT a whispery voice hisses 'My liege, someone is behind that door! There are intruders in the castle!'"
What do you think of this method of role-playing?
CLUE ROLES
Fail by 10 or More: No, And
Fail by 5 or More: No, But
Fail by less than 5: No, But or Yes, But (at GM's discretion)
Success by less than 5: Yes, But
Success by more than 5: Yes (Player narrates)
Success by more than 10: Yes, And
GM Narates "NO" plus "AND" on a failure and "BUT" on a success
Player Narates "YES" plus "AND" on success and "BUT" on failure.
Only one “Clue Roll” per character per scene
Only one “Clue Roll” per skill per scene
For example: Say I'm playing Clatterstar, who is about to listen to the other side of a door. I would say "I think that the evil Daimyo is giving orders to his minions to set sail when the fog bank rolls in." Clatterstar has a +6 Listen skill, and the DM sets the difficulty at 16. I roll a 10, for a total of 16...barely a success. Consulting the table, I find that I succeeding by less than 5, for a results of 'Yes, but.' Therefore, it is as I suspected, the daimyo indeeds orders his minions. The DM, however, narrates, "BUT a whispery voice hisses 'My liege, someone is behind that door! There are intruders in the castle!'"
What do you think of this method of role-playing?