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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clue Roles
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<blockquote data-quote="Quickleaf" data-source="post: 2133268" data-attributes="member: 20323"><p>I found this post on a Mutants & Masterminds forum that really impressed me. (unfortunately, I don't know the link) Basically, it is a system for allowing the players a degree of narrative control. Whenever a roll is made to gather information, a "Clue Roll", the player says "I expect XYZ", makes the roll, then consults this table...</p><p></p><p><strong>CLUE ROLES</strong></p><p>Fail by 10 or More: No, And </p><p>Fail by 5 or More: No, But </p><p>Fail by less than 5: No, But or Yes, But (at GM's discretion) </p><p>Success by less than 5: Yes, But </p><p>Success by more than 5: Yes (Player narrates)</p><p>Success by more than 10: Yes, And</p><p></p><p>GM Narates "NO" plus "AND" on a failure and "BUT" on a success </p><p>Player Narates "YES" plus "AND" on success and "BUT" on failure.</p><p>Only one “Clue Roll” per character per scene</p><p>Only one “Clue Roll” per skill per scene</p><p></p><p>For example: Say I'm playing Clatterstar, who is about to listen to the other side of a door. I would say "I think that the evil Daimyo is giving orders to his minions to set sail when the fog bank rolls in." Clatterstar has a +6 Listen skill, and the DM sets the difficulty at 16. I roll a 10, for a total of 16...barely a success. Consulting the table, I find that I succeeding by less than 5, for a results of 'Yes, but.' Therefore, it is as I suspected, the daimyo indeeds orders his minions. The DM, however, narrates, "BUT a whispery voice hisses 'My liege, someone is behind that door! There are intruders in the castle!'"</p><p></p><p>What do you think of this method of role-playing?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2133268, member: 20323"] I found this post on a Mutants & Masterminds forum that really impressed me. (unfortunately, I don't know the link) Basically, it is a system for allowing the players a degree of narrative control. Whenever a roll is made to gather information, a "Clue Roll", the player says "I expect XYZ", makes the roll, then consults this table... [B]CLUE ROLES[/B] Fail by 10 or More: No, And Fail by 5 or More: No, But Fail by less than 5: No, But or Yes, But (at GM's discretion) Success by less than 5: Yes, But Success by more than 5: Yes (Player narrates) Success by more than 10: Yes, And GM Narates "NO" plus "AND" on a failure and "BUT" on a success Player Narates "YES" plus "AND" on success and "BUT" on failure. Only one “Clue Roll” per character per scene Only one “Clue Roll” per skill per scene For example: Say I'm playing Clatterstar, who is about to listen to the other side of a door. I would say "I think that the evil Daimyo is giving orders to his minions to set sail when the fog bank rolls in." Clatterstar has a +6 Listen skill, and the DM sets the difficulty at 16. I roll a 10, for a total of 16...barely a success. Consulting the table, I find that I succeeding by less than 5, for a results of 'Yes, but.' Therefore, it is as I suspected, the daimyo indeeds orders his minions. The DM, however, narrates, "BUT a whispery voice hisses 'My liege, someone is behind that door! There are intruders in the castle!'" What do you think of this method of role-playing? [/QUOTE]
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