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<blockquote data-quote="DonTadow" data-source="post: 3212622" data-attributes="member: 22622"><p>It's hard being a DM. At one point, you want everyone to have fun and you're just running a game. ON the other point, you're the referee of the game and must keep an eye out for problems and correct them. </p><p></p><p>If players are hoarding loot, and he knows its a problem, he should install a system where all loot is shared with the rest of the party. </p><p></p><p>Of course, you dont want to alienate the thieves of the party. If there is an item that is not "powerful or important to the party" for character reasons I'll let him attempt a slight of hand, vs. the spot check of everyone in the party. It's one of the only roles I will allow a player to make against another player. Any roll that is necessary against another player, is hidden and I just provide the results. Harsh rules, but if you're not playing the game as adversarial between pcs, there shouldn't be any rolling against one another. </p><p></p><p>As for the solo missions. Every charachter needs a chance to break out, but it should incorporate the rest of the team. I don't have any hard rules for this. I tell my players to figure out a reason why their charachter is staying with the party. I don't do the "batman" anymore. I used to, but now I just tell players that d and d is a cooperative game. If someone neeeds to do something alone, we save it to emails or the forum after session. </p><p></p><p>YOur DM could easily set up a forum or thread here on enworld or any othre rpg website .</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3212622, member: 22622"] It's hard being a DM. At one point, you want everyone to have fun and you're just running a game. ON the other point, you're the referee of the game and must keep an eye out for problems and correct them. If players are hoarding loot, and he knows its a problem, he should install a system where all loot is shared with the rest of the party. Of course, you dont want to alienate the thieves of the party. If there is an item that is not "powerful or important to the party" for character reasons I'll let him attempt a slight of hand, vs. the spot check of everyone in the party. It's one of the only roles I will allow a player to make against another player. Any roll that is necessary against another player, is hidden and I just provide the results. Harsh rules, but if you're not playing the game as adversarial between pcs, there shouldn't be any rolling against one another. As for the solo missions. Every charachter needs a chance to break out, but it should incorporate the rest of the team. I don't have any hard rules for this. I tell my players to figure out a reason why their charachter is staying with the party. I don't do the "batman" anymore. I used to, but now I just tell players that d and d is a cooperative game. If someone neeeds to do something alone, we save it to emails or the forum after session. YOur DM could easily set up a forum or thread here on enworld or any othre rpg website . [/QUOTE]
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