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<blockquote data-quote="Henry" data-source="post: 3212889" data-attributes="member: 158"><p>Yeah, for being crappy sessions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>In my case, anyway. The sessions I remember best are when we were joking and playing with a common goal in mind, or when a player really botched something in a comedic way, not any inter-party conflict sessions. In fact, I have the same rule in my games: <em>"Thou shalt not screw with the other players' fun."</em> </p><p></p><p>As for the "Rogues Steal" line, Elf Witch, you can remind the player in question that rogues do not have to steal; it wasn't written with that implicitly in mind, otherwise they'd get sleight of hand as a class ability, rather than an optional skill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It all comes down to the DM being able to mediate between people for the game, which is an important part of his skills. There's a whole brain-ful of NPCs out there to screw with; why they'd want to get other players ticked at them is beyond me. If they want the attention, they're not seeing it's a BAD kind of attention, one that could end up with NO ONE in the group getting their D&D fix.</p></blockquote><p></p>
[QUOTE="Henry, post: 3212889, member: 158"] Yeah, for being crappy sessions. :D In my case, anyway. The sessions I remember best are when we were joking and playing with a common goal in mind, or when a player really botched something in a comedic way, not any inter-party conflict sessions. In fact, I have the same rule in my games: [I]"Thou shalt not screw with the other players' fun."[/I] As for the "Rogues Steal" line, Elf Witch, you can remind the player in question that rogues do not have to steal; it wasn't written with that implicitly in mind, otherwise they'd get sleight of hand as a class ability, rather than an optional skill. :) It all comes down to the DM being able to mediate between people for the game, which is an important part of his skills. There's a whole brain-ful of NPCs out there to screw with; why they'd want to get other players ticked at them is beyond me. If they want the attention, they're not seeing it's a BAD kind of attention, one that could end up with NO ONE in the group getting their D&D fix. [/QUOTE]
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