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<blockquote data-quote="Brimshack" data-source="post: 3212928" data-attributes="member: 34694"><p>A certain amount of tension between characters can be interesting, but it so easily becomes conflict between players. I also think, the whole Rogue stealing from the party thing is as old as the hills, and boring as the planes. When a player offers an in-character explanation for something like that, it just begs the question; why did they make up a character like that? When a player decides that his character will obviously and consistently act in a manner contrary to the interest of the others, it's a bum move. Explaining that decision on the basis of in-character thought process doesn't work for me.</p><p></p><p>BTW: Another wya to handle the character that strikes out on his own is to just follow the main characters instead. "Okay, can you come by on Thursday and we;ll play that out as a 1 on 1. We're going to finish this scenario here and since your character isn't part of this, I'm afraid you'll have to excuse yourself for the rest of the session. If a player knows he can monopolize the DMs time while others sit there, then he may just do that. If he knows that he is taking himself out of the game by following a whim off the side trail, then he may think twice about it.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3212928, member: 34694"] A certain amount of tension between characters can be interesting, but it so easily becomes conflict between players. I also think, the whole Rogue stealing from the party thing is as old as the hills, and boring as the planes. When a player offers an in-character explanation for something like that, it just begs the question; why did they make up a character like that? When a player decides that his character will obviously and consistently act in a manner contrary to the interest of the others, it's a bum move. Explaining that decision on the basis of in-character thought process doesn't work for me. BTW: Another wya to handle the character that strikes out on his own is to just follow the main characters instead. "Okay, can you come by on Thursday and we;ll play that out as a 1 on 1. We're going to finish this scenario here and since your character isn't part of this, I'm afraid you'll have to excuse yourself for the rest of the session. If a player knows he can monopolize the DMs time while others sit there, then he may just do that. If he knows that he is taking himself out of the game by following a whim off the side trail, then he may think twice about it. [/QUOTE]
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