Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Clueless DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 3214972" data-attributes="member: 9254"><p>I think the short answer to the group is "medicine tastes bad, now suck it up and drink it." </p><p></p><p>I am a let the chips fall where they lie GM, but I apply that to the players as well as characters. When a character dies, it is up to the other players to get them rezzed. If the party does <strong>not</strong> raise a dead PC, the players have the option not to accept replacment PCs from that player. The same goes for players that cycle PCs. I, as the DM, can boot a player but I won't override a party booting another player. </p><p></p><p>I allow evils and chaotics but once the majority of PCs decide that any character is an enemy then that character become an NPC. This happened once in an odd way with a group of Lawful Evils and one Chaotic Good. The CG was very confused even though I told him it was a drow game. </p><p></p><p>My games tend to have 6-10 players so it's rare to be booted but it has happened. These rules have evolved from being in bad games or having my own games derail. </p><p></p><p>My advice to this group would be:</p><p></p><p><strong>The DM is going to have to grow a pair and take control of the game. </strong> Several 1-on-1 conversations will need to be had as well as the declaration of table rules. It's a risky thing since if a DM's group is nothing but sucky people, the game will collapse. If the people have a brain, they will get over it. But there is no real chance that things will get better unless the DM gets on the stick and takes charge.</p><p></p><p><strong>The thieves are going to have to grow up.</strong> My first character was a thief in red book D&D. Thieves should learn to enjoy the gloating of that comes from saying "hey, look what <strong><em>I</em></strong> found!" rather than the gloating of having more loot. </p><p></p><p>The DM needs to sit down with Sticky McFingers and tell them "The other characters will find out about your thieving and when they do they will kill your character. If they merely drive him off he becomes an NPC villain under my control. I will then ask them if they want to deal with another one of your characters in this campaign."</p><p></p><p><strong>The lone wolf will have to work with the group.</strong> I'm a lone wolf by nature but it makes for crappy gaming. I actively have to avoid making characters too autonomous to justify, in my head, being a member in a group. I avoid playing rangers and druids b/c they are the ones who need others the least. The DM needs to sit down with this one that "if they don't become part of the game, their character will become an NPC that appears and disappears randomly. This is not a 1-on-1 campaign so either make with the teamwork or your character won't come back from his next jaunt. And then I'll ask the other players if they are willing to deal withanother one of your characters in this campaign."</p><p></p><p><strong>The cleric is going to have to get over it.</strong> The DM will need to tell her that he is working on improving the game and be able to honestly say "I've talked with the others." He should also, at the next game, reiterate the table rules, particularly those that involve the party booting characters. But she will have to get over it; there will be no vendettas and no crusades. Failure to acknowledge that mistakes happen and people can grow earns the Boot feuding. </p><p></p><p>This group is not a catastrophe, it sounds young. Fine, it's time to learn how to play the game in a socially acceptable fashion. This isn't much different from teaching 8yros to play wiffleball. At least one would rather than run around whapping people in the head with the wiffleball bat. They need to learn that it's fun to be the one with the bat until the others gang up on you. Now play the game like a real person or go sit in the car.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3214972, member: 9254"] I think the short answer to the group is "medicine tastes bad, now suck it up and drink it." I am a let the chips fall where they lie GM, but I apply that to the players as well as characters. When a character dies, it is up to the other players to get them rezzed. If the party does [b]not[/b] raise a dead PC, the players have the option not to accept replacment PCs from that player. The same goes for players that cycle PCs. I, as the DM, can boot a player but I won't override a party booting another player. I allow evils and chaotics but once the majority of PCs decide that any character is an enemy then that character become an NPC. This happened once in an odd way with a group of Lawful Evils and one Chaotic Good. The CG was very confused even though I told him it was a drow game. My games tend to have 6-10 players so it's rare to be booted but it has happened. These rules have evolved from being in bad games or having my own games derail. My advice to this group would be: [b]The DM is going to have to grow a pair and take control of the game. [/b] Several 1-on-1 conversations will need to be had as well as the declaration of table rules. It's a risky thing since if a DM's group is nothing but sucky people, the game will collapse. If the people have a brain, they will get over it. But there is no real chance that things will get better unless the DM gets on the stick and takes charge. [b]The thieves are going to have to grow up.[/b] My first character was a thief in red book D&D. Thieves should learn to enjoy the gloating of that comes from saying "hey, look what [b][i]I[/i][/b] found!" rather than the gloating of having more loot. The DM needs to sit down with Sticky McFingers and tell them "The other characters will find out about your thieving and when they do they will kill your character. If they merely drive him off he becomes an NPC villain under my control. I will then ask them if they want to deal with another one of your characters in this campaign." [b]The lone wolf will have to work with the group.[/b] I'm a lone wolf by nature but it makes for crappy gaming. I actively have to avoid making characters too autonomous to justify, in my head, being a member in a group. I avoid playing rangers and druids b/c they are the ones who need others the least. The DM needs to sit down with this one that "if they don't become part of the game, their character will become an NPC that appears and disappears randomly. This is not a 1-on-1 campaign so either make with the teamwork or your character won't come back from his next jaunt. And then I'll ask the other players if they are willing to deal withanother one of your characters in this campaign." [b]The cleric is going to have to get over it.[/b] The DM will need to tell her that he is working on improving the game and be able to honestly say "I've talked with the others." He should also, at the next game, reiterate the table rules, particularly those that involve the party booting characters. But she will have to get over it; there will be no vendettas and no crusades. Failure to acknowledge that mistakes happen and people can grow earns the Boot feuding. This group is not a catastrophe, it sounds young. Fine, it's time to learn how to play the game in a socially acceptable fashion. This isn't much different from teaching 8yros to play wiffleball. At least one would rather than run around whapping people in the head with the wiffleball bat. They need to learn that it's fun to be the one with the bat until the others gang up on you. Now play the game like a real person or go sit in the car. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Clueless DM
Top