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Clueless...Educate Me About D&D Miniatures.
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<blockquote data-quote="MerricB" data-source="post: 3313090" data-attributes="member: 3586"><p>OK, for a normal (non-huge set):</p><p></p><p>There are 24 Rares, 24 Uncommons and 12 Commons in the set.</p><p>A Booster pack gives you 1 Rare, 3 Uncommons and 4 Commons.</p><p></p><p>A Case (12 packs) gives you 12 Rares, 36 Uncommons, and 48 Commons. They are seeded so a case will normally give you 12 different rares (although some cases do give duplicates), 1 or 2 of each Uncommon, and 4 of each common.</p><p></p><p>The average is thus after two cases: 1 of each rare, 3 of each uncommon and 8 of each common. Generally you'll get some overlap in the rares (so, you'll have 12 rares once, 6 rares twice, and 6 rares missing; and you'll have 2-4 of each uncommon).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3313090, member: 3586"] OK, for a normal (non-huge set): There are 24 Rares, 24 Uncommons and 12 Commons in the set. A Booster pack gives you 1 Rare, 3 Uncommons and 4 Commons. A Case (12 packs) gives you 12 Rares, 36 Uncommons, and 48 Commons. They are seeded so a case will normally give you 12 different rares (although some cases do give duplicates), 1 or 2 of each Uncommon, and 4 of each common. The average is thus after two cases: 1 of each rare, 3 of each uncommon and 8 of each common. Generally you'll get some overlap in the rares (so, you'll have 12 rares once, 6 rares twice, and 6 rares missing; and you'll have 2-4 of each uncommon). Cheers! [/QUOTE]
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