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Community
General Tabletop Discussion
*TTRPGs General
Clumsiness of ability scores
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<blockquote data-quote="ARandomGod" data-source="post: 1778389" data-attributes="member: 17296"><p>Well, I shall point out your main problem... It already isn't D&D. It's not even close, really. Anyone who's followed the game from the beginning can confirm that the current incarnation of the game, while it has bought the D&D name, bears only passing resemblance to the original game. And, in fact, a number of other systems are much closer. D&D has graduated into a description of game type than a system, the system is dead. If you want to get closest check out HackMaster. </p><p></p><p></p><p></p><p>THIS I can get behind totally. As long as you're rolling for stats the 3-18 stat block does a pretty good bell curve. On the other hand the game has moved somewhat away from that method of character generation, from what I've seen. This isn't a move that I approve of, especially the current "official" point buy system that discourages heroic stats in a game that is supposed to be about hero's. I admit that I've pretty much assumed at least some form of point buy. Although it would be easy enough to randomly generate the 3-18, give some sort of bounus for each odd stat score, and then drop the scores to the lowest even score. </p><p></p><p>Sure it's not "Hard" to remember what score is what modifer, but the scores being there are themselves a distraction, especially in a system that's already varied so much from the original, I don't see any real reason to keep those numbers other than conservatism and sentiment. Because, while it's not hard to convert 3 through 18 to -4 though +4, it's even easier to do it to feat req's than to do it on the character sheet.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1778389, member: 17296"] Well, I shall point out your main problem... It already isn't D&D. It's not even close, really. Anyone who's followed the game from the beginning can confirm that the current incarnation of the game, while it has bought the D&D name, bears only passing resemblance to the original game. And, in fact, a number of other systems are much closer. D&D has graduated into a description of game type than a system, the system is dead. If you want to get closest check out HackMaster. THIS I can get behind totally. As long as you're rolling for stats the 3-18 stat block does a pretty good bell curve. On the other hand the game has moved somewhat away from that method of character generation, from what I've seen. This isn't a move that I approve of, especially the current "official" point buy system that discourages heroic stats in a game that is supposed to be about hero's. I admit that I've pretty much assumed at least some form of point buy. Although it would be easy enough to randomly generate the 3-18, give some sort of bounus for each odd stat score, and then drop the scores to the lowest even score. Sure it's not "Hard" to remember what score is what modifer, but the scores being there are themselves a distraction, especially in a system that's already varied so much from the original, I don't see any real reason to keep those numbers other than conservatism and sentiment. Because, while it's not hard to convert 3 through 18 to -4 though +4, it's even easier to do it to feat req's than to do it on the character sheet. [/QUOTE]
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Clumsiness of ability scores
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