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clunky crit and cover
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<blockquote data-quote="evilbob" data-source="post: 6330108" data-attributes="member: 9789"><p>The flip side is that cover is one of the few rules that introduces "extra penalties," which makes it an exception for really no obvious reason. Instead of the super-streamlined advantage/disadvantage system, you also have to remember two sets of penalties that may or may not apply depending on the exact type of cover provided. That's just way too much detail when you need to roll the dice and go. It's also more exceptions to remember, especially - again - when there's not any obvious reason that this exact thing should be an exception and anything else isn't. In other words: if blind + prone doesn't stack, why would blind + cover? (That may be a bad example but it's the gist of what I'm saying.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 6330108, member: 9789"] The flip side is that cover is one of the few rules that introduces "extra penalties," which makes it an exception for really no obvious reason. Instead of the super-streamlined advantage/disadvantage system, you also have to remember two sets of penalties that may or may not apply depending on the exact type of cover provided. That's just way too much detail when you need to roll the dice and go. It's also more exceptions to remember, especially - again - when there's not any obvious reason that this exact thing should be an exception and anything else isn't. In other words: if blind + prone doesn't stack, why would blind + cover? (That may be a bad example but it's the gist of what I'm saying.) [/QUOTE]
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