Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
clunky crit and cover
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jrowland" data-source="post: 6330923" data-attributes="member: 94389"><p>Re: Crits</p><p></p><p>In practice I rarely see a table use RAW crits. It's usually the first thing house ruled. They have to put <em>something</em> in the book. As far as the current iteration "taking longer"...1 out of every 20 attacks requiring another roll isn't much of a time sink IMO.</p><p></p><p>Re: Cover</p><p></p><p>IIRC Barbarians will have advantage when raging. Raging Barbarians would ignore cover if the adv/dis mechanic is used. They may be fine for some, but there are other cases, I forget (Was it rogue/assassin stuff?), that are similar to this. By going to a penalty it eliminates the strangeness that came up in playtests. I think cover as a penalty is one of those cases where playtest feedback determined the basic rule.</p><p></p><p>if you use disadvantage and full cover (3/4 cover) remember that Adv/Dis is effectively a sliding scale (ie adv when you need a Nat 20 to hit is effectively a +0.5 bonus where adv when you need a Nat 10 to hit is effectively a +5 bonus). A full plate wearing fighter behind an arrow slit is effectively AC 23 with RAW...but using Dis means an effective AC 20 which is easier to hit. A guy not wearing armor behind an arrow slit is just as easy to hit using a -5 penalty (+5 AC) or Disadvantage. Now add a rogues first strike ability which grants adv, and suddenly the arrow slit is not effective at all! Strangeness...</p><p></p><p>But do what floats your boat. Your Game, Your Way.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6330923, member: 94389"] Re: Crits In practice I rarely see a table use RAW crits. It's usually the first thing house ruled. They have to put [I]something[/I] in the book. As far as the current iteration "taking longer"...1 out of every 20 attacks requiring another roll isn't much of a time sink IMO. Re: Cover IIRC Barbarians will have advantage when raging. Raging Barbarians would ignore cover if the adv/dis mechanic is used. They may be fine for some, but there are other cases, I forget (Was it rogue/assassin stuff?), that are similar to this. By going to a penalty it eliminates the strangeness that came up in playtests. I think cover as a penalty is one of those cases where playtest feedback determined the basic rule. if you use disadvantage and full cover (3/4 cover) remember that Adv/Dis is effectively a sliding scale (ie adv when you need a Nat 20 to hit is effectively a +0.5 bonus where adv when you need a Nat 10 to hit is effectively a +5 bonus). A full plate wearing fighter behind an arrow slit is effectively AC 23 with RAW...but using Dis means an effective AC 20 which is easier to hit. A guy not wearing armor behind an arrow slit is just as easy to hit using a -5 penalty (+5 AC) or Disadvantage. Now add a rogues first strike ability which grants adv, and suddenly the arrow slit is not effective at all! Strangeness... But do what floats your boat. Your Game, Your Way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
clunky crit and cover
Top