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<blockquote data-quote="iserith" data-source="post: 8881949" data-attributes="member: 97077"><p><strong>Another clutch readied action in tonight's game. </strong>In this particular campaign, you get bonus XP if you either get reduced to 0 hit points and/or bring an ally back from the brink of death at least once during the session. It's not that easy to get, so it's always fun when the opportunities arise.</p><p></p><p>The party is split between three adjoining caves when we are beset on all sides by zealots and heirophants of the Ashen Heart. The ranger and paladin got the worst of it so everyone else started converging, <em>potions of healing</em> in hand to harvest that sweet XP. Each person was trying to get ahead of the other in a hilarious competition.</p><p></p><p>One of the clerics stole the XP by reviving the paladin with a <em>healing word</em> before we could get to him. The half-orc ranger was nearing 0 hit points and the wizard was closest to him. As we all turned and started heading in that direction, the ranger dropped to 0 but stayed on his feet with his half-orc trait. The wizard assessed the situation and, knowing that he couldn't take down the heirophant accosting the ranger in a single go, and drawing upon his flaw of always coming up with complex solutions instead of simple ones, <strong>he readied an action to administer a <em>potion of healing </em>to the ranger once he fell unconscious.</strong></p><p></p><p>Sure enough, the ranger went down seconds later, suffering devastating internal injuries. (We roll for lingering injuries when made to start dying in this one.) The wizard baby-birded the potion down his neck and the ranger both regained consciousness and shrugged off the internal injuries, since they could be healed by magic. And he got his bonus XP!</p><p></p><p>Now the ranger would have his revenge!</p></blockquote><p></p>
[QUOTE="iserith, post: 8881949, member: 97077"] [B]Another clutch readied action in tonight's game. [/B]In this particular campaign, you get bonus XP if you either get reduced to 0 hit points and/or bring an ally back from the brink of death at least once during the session. It's not that easy to get, so it's always fun when the opportunities arise. The party is split between three adjoining caves when we are beset on all sides by zealots and heirophants of the Ashen Heart. The ranger and paladin got the worst of it so everyone else started converging, [I]potions of healing[/I] in hand to harvest that sweet XP. Each person was trying to get ahead of the other in a hilarious competition. One of the clerics stole the XP by reviving the paladin with a [I]healing word[/I] before we could get to him. The half-orc ranger was nearing 0 hit points and the wizard was closest to him. As we all turned and started heading in that direction, the ranger dropped to 0 but stayed on his feet with his half-orc trait. The wizard assessed the situation and, knowing that he couldn't take down the heirophant accosting the ranger in a single go, and drawing upon his flaw of always coming up with complex solutions instead of simple ones, [B]he readied an action to administer a [I]potion of healing [/I]to the ranger once he fell unconscious.[/B] Sure enough, the ranger went down seconds later, suffering devastating internal injuries. (We roll for lingering injuries when made to start dying in this one.) The wizard baby-birded the potion down his neck and the ranger both regained consciousness and shrugged off the internal injuries, since they could be healed by magic. And he got his bonus XP! Now the ranger would have his revenge! [/QUOTE]
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