Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Clutches of Evil - IC: Chapter One
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 2719584" data-attributes="member: 35788"><p>The door appears to open into an unlit room. As Destiny slides forward to shine the light of the lantern into the room, the side and back walls appear to be in a shadowy illumination. Around the perimeter of the room, the walls appear to have niches cut into the wall. The niches each appear to be about 4 to 6 feet in height, it is hard to judge the height from this position. The niches look as though they would be the perfect place to set up statues for reflection, worship or some other ancestral rite.</p><p></p><p><span style="color: MediumTurquoise">Keryth:</span></p><p></p><p>[Sblock]The lowlight vision allows Keryth to see the area more clearly. The room is 40 foot square with no furniture. The niches are infact roughly 5 1/2 feet tall. For the most part, the niches look as though they have been looted and the statues are removed. Of course, there are some that are more difficult to see into others based on their placement along the room. There are some (those along the wall that contains the door the party is looking through) that obviously cannot be seen until the party enters the room - if there are niches even in the wall at all.[/Sblock]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2719584, member: 35788"] The door appears to open into an unlit room. As Destiny slides forward to shine the light of the lantern into the room, the side and back walls appear to be in a shadowy illumination. Around the perimeter of the room, the walls appear to have niches cut into the wall. The niches each appear to be about 4 to 6 feet in height, it is hard to judge the height from this position. The niches look as though they would be the perfect place to set up statues for reflection, worship or some other ancestral rite. [COLOR=MediumTurquoise]Keryth:[/COLOR] [Sblock]The lowlight vision allows Keryth to see the area more clearly. The room is 40 foot square with no furniture. The niches are infact roughly 5 1/2 feet tall. For the most part, the niches look as though they have been looted and the statues are removed. Of course, there are some that are more difficult to see into others based on their placement along the room. There are some (those along the wall that contains the door the party is looking through) that obviously cannot be seen until the party enters the room - if there are niches even in the wall at all.[/Sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Clutches of Evil - IC: Chapter One
Top