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Clutches of Evil - IC: Chapter Two
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<blockquote data-quote="Nonlethal Force" data-source="post: 3406470" data-attributes="member: 35788"><p>As the four move to their desired positions, a man in an impeccable tunic and set of pants walks into the establishment. The city guard parts to allow him access without a word. He is wearing the cap of an inspector within the corps of the city guard. Striding over to the body of the fallen orc, a look of alarm crosses his face for a few simple seconds. He quickly regains his composure.</p><p></p><p>Keryth is able to move to a location that ensures the other orc won't be able to get out without moving past him. Byntrou stays back and can easily blend in with the rest of the crowd. By blend in, of course, I mean mingle in a fashion that does not look directly connected with Keryth. A bous does not typically blend in with elves and humans too easily and go unnoticed.</p><p></p><p>Varius and Eion are able to go back to the table and continue their dialogue, but they are also close enough to hear the inspector's words as well.</p><p></p><p>The inspector had heard the various discussions of the people on his way in - some pointing to Keryth as the murderer and others defending Keryth's honor. The inspector beckons to one of the guards to come. He whispers something in the guard's ear, obviously hoping nobody can hear. As far as the party in concerned, nobody could hear him. The guard rises and quickly moves to the door and out.</p><p></p><p>The inspector quickly rises to his feet and speaks. <span style="color: Lime">"It may be important that you all leave, but I do not recommend fleeing. Down the block there is a warehouse that is not currently in use this evening. I have asked the guards to escort all those who were not involved to that location. None of you are under arrest, but for your safety I hope that you will do as the guards ask. Anyone who had any role in this incident is asked to stay behind."</span></p><p></p><p>The inspector is not done speaking. He gestures to Keryth. <span style="color: Lime">"I need you to stay. I need anyone who had anything to do with this incident to stay. And I especially need anyone who had contact with this man's skin or blood to stay. If you meet those conditions and try to leave, you will be arrested if we discover your deception later. But I assure those who stay that you are not under arrest."</span></p><p></p><p>Dahlia's face immediately pales and she looks as if she is about to faint. She remains seated and looks to Keryth, hoping to find him among the people. The dead half-orc's friend does not try to leave, he simply sits back down in his booth. He has a bit of a look of shock upon his face.</p><p></p><p>As the city guard begin directing people to the empty warehouse, the inspector speaks to those who choose to remain. <span style="color: Lime">"If I could have your names, your reason for being in Theropa - even if you are a resident, and your story about what happened here I would be grateful. Once the priest that I have beckoned for arrives I am sure he will have further questions. I must also ask that anyone who came in direct contact with this man or this man's blood touch nobody else."</span> Specifically to Keryth he says, <span style="color: Lime">"I know you are a friend of Bahamut by your symbols. Through your faith, do you know what happened to this man?"</span></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3406470, member: 35788"] As the four move to their desired positions, a man in an impeccable tunic and set of pants walks into the establishment. The city guard parts to allow him access without a word. He is wearing the cap of an inspector within the corps of the city guard. Striding over to the body of the fallen orc, a look of alarm crosses his face for a few simple seconds. He quickly regains his composure. Keryth is able to move to a location that ensures the other orc won't be able to get out without moving past him. Byntrou stays back and can easily blend in with the rest of the crowd. By blend in, of course, I mean mingle in a fashion that does not look directly connected with Keryth. A bous does not typically blend in with elves and humans too easily and go unnoticed. Varius and Eion are able to go back to the table and continue their dialogue, but they are also close enough to hear the inspector's words as well. The inspector had heard the various discussions of the people on his way in - some pointing to Keryth as the murderer and others defending Keryth's honor. The inspector beckons to one of the guards to come. He whispers something in the guard's ear, obviously hoping nobody can hear. As far as the party in concerned, nobody could hear him. The guard rises and quickly moves to the door and out. The inspector quickly rises to his feet and speaks. [Color=Lime]"It may be important that you all leave, but I do not recommend fleeing. Down the block there is a warehouse that is not currently in use this evening. I have asked the guards to escort all those who were not involved to that location. None of you are under arrest, but for your safety I hope that you will do as the guards ask. Anyone who had any role in this incident is asked to stay behind."[/Color] The inspector is not done speaking. He gestures to Keryth. [Color=Lime]"I need you to stay. I need anyone who had anything to do with this incident to stay. And I especially need anyone who had contact with this man's skin or blood to stay. If you meet those conditions and try to leave, you will be arrested if we discover your deception later. But I assure those who stay that you are not under arrest."[/Color] Dahlia's face immediately pales and she looks as if she is about to faint. She remains seated and looks to Keryth, hoping to find him among the people. The dead half-orc's friend does not try to leave, he simply sits back down in his booth. He has a bit of a look of shock upon his face. As the city guard begin directing people to the empty warehouse, the inspector speaks to those who choose to remain. [Color=Lime]"If I could have your names, your reason for being in Theropa - even if you are a resident, and your story about what happened here I would be grateful. Once the priest that I have beckoned for arrives I am sure he will have further questions. I must also ask that anyone who came in direct contact with this man or this man's blood touch nobody else."[/Color] Specifically to Keryth he says, [Color=Lime]"I know you are a friend of Bahamut by your symbols. Through your faith, do you know what happened to this man?"[/Color] [/QUOTE]
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