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Clutches of Evil - OOC Thread
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<blockquote data-quote="jkason" data-source="post: 2529562" data-attributes="member: 2710"><p>I'd personally vote for the medium level stuff at the lowest. I think it's kind of a fun plot device, and I'd like to have it around to play with for awhile. Sometimes we'll wind up places blindly trying to find leads (what brought us to town pre-game). Sometimes we'll join one adventure or another because we think it's connected to the Oathbreaker (or that our employer has information on same that he'll only share after the quest) only to find we've been mislead. Sometimes we'll find real leads, but even then we might have snatched out from under us before we can fully exploit them (damn those convenient assasinations mid-reveal...). Sometimes we'll be sidetracked altogether by unrelated events (like, say, midnight robberies). Eventually, it all builds to the final confrontation with the Oathbreaker. Along the way, of course, we wind up spinning out other long-range plot threads which can come back to haunt us both before and after the Oathbreaker's dealt with.</p><p></p><p>Kind of gives a neat through-line to the campaign that way, I think. Of course, this is far more Daz's thing than mine, so I'm good with whatever he decides.</p><p></p><p>jason</p></blockquote><p></p>
[QUOTE="jkason, post: 2529562, member: 2710"] I'd personally vote for the medium level stuff at the lowest. I think it's kind of a fun plot device, and I'd like to have it around to play with for awhile. Sometimes we'll wind up places blindly trying to find leads (what brought us to town pre-game). Sometimes we'll join one adventure or another because we think it's connected to the Oathbreaker (or that our employer has information on same that he'll only share after the quest) only to find we've been mislead. Sometimes we'll find real leads, but even then we might have snatched out from under us before we can fully exploit them (damn those convenient assasinations mid-reveal...). Sometimes we'll be sidetracked altogether by unrelated events (like, say, midnight robberies). Eventually, it all builds to the final confrontation with the Oathbreaker. Along the way, of course, we wind up spinning out other long-range plot threads which can come back to haunt us both before and after the Oathbreaker's dealt with. Kind of gives a neat through-line to the campaign that way, I think. Of course, this is far more Daz's thing than mine, so I'm good with whatever he decides. jason [/QUOTE]
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