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Clutches of Evil - OOC Thread
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<blockquote data-quote="Nonlethal Force" data-source="post: 2603454" data-attributes="member: 35788"><p>Just like everyone knows that a gold piece is a gold piece, everyone knows that a gem is a gem. As stated earlier, gemstones are commonplace in this world and are mined/cut to be worth a certain value. You see lapis lazuli, you know it has been cut and made to be worth a certain amount.</p><p></p><p>Essentially, the appraise skill for gemstones is taken as an auto success. You can still appraise magic items/weapons/etc. In complete honesty, the reason I make this rule is because it eliminates "haggling" over gemstone prices, guarantees that the players don't get screwed over, guarantees that the players can't screw over the NPCs, and most importantly it makes money conversion much simpler along with reducing the weight load. It keeps the game from being slowed down whenever people try to convert money to gemstones to lighten their load. And PbP games tend to move slow enough as it is - the last thing we need is to have to insert a post every time someone needs to change money around. That's really why I do it this way in PbP games.</p><p></p><p>Really, I am just trying to do a favor and simplify this area of the game so that it doesn't interfere with the pace of gameplay.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2603454, member: 35788"] Just like everyone knows that a gold piece is a gold piece, everyone knows that a gem is a gem. As stated earlier, gemstones are commonplace in this world and are mined/cut to be worth a certain value. You see lapis lazuli, you know it has been cut and made to be worth a certain amount. Essentially, the appraise skill for gemstones is taken as an auto success. You can still appraise magic items/weapons/etc. In complete honesty, the reason I make this rule is because it eliminates "haggling" over gemstone prices, guarantees that the players don't get screwed over, guarantees that the players can't screw over the NPCs, and most importantly it makes money conversion much simpler along with reducing the weight load. It keeps the game from being slowed down whenever people try to convert money to gemstones to lighten their load. And PbP games tend to move slow enough as it is - the last thing we need is to have to insert a post every time someone needs to change money around. That's really why I do it this way in PbP games. Really, I am just trying to do a favor and simplify this area of the game so that it doesn't interfere with the pace of gameplay. [/QUOTE]
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