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Clutches of Evil - OOC Thread
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<blockquote data-quote="Nonlethal Force" data-source="post: 2734301" data-attributes="member: 35788"><p>No forgiveness need. The Sblock was really more because it is a "metagaming" convention. Keryth wouldn't see Byntrou in numerical terms ... but it conveys it the easiest. So I put it in an Sblock.</p><p></p><p>As for Byntou's HP ... maybe I made a mistake.</p><p></p><p>Goes and checks ... </p><p></p><p>Nope, I do actually have the numbers I presented. The problem may be in my data keeping system. See, I have an Excel Sheet for every base class. Each sheet is programmed to generate any level character of said class as long as I type in the abilities and the level I desire. It generates HP, BAB, svaes, attack, AC(flatfooted, touch), etc. I then have to go back and add things in based on where a player puts skill ranks and feat choices ... but the sheet does all the rest.</p><p></p><p>But ... The problem may be in how the sheet computes Hit Points. I have it already set up to take the class level, multiply by the base hit points for that class, and then multiply by .75. I also have it give maximum Hit Poits for the first character level, though. Since you have two classes, I have it do it for both classes. Essentially, to follow the formula according to the levels on your character sheet you would get: 12 + 9 + 3 = 24 + 6 (CON bonus) = 30. That's where I came up with your number.</p><p></p><p>The problem may be that I forgot to change your hitpoints manually. See, at the beginning of the game I gave you all the option of rolling for your hitpoints or taking 3/4 of the hit die each time; but when you chose a method you had to stick with it the whole game and not go back and forth. If you actually rolled your hit points rather than take the formula approach, then I forgot to correct that on the character sheet I have for you on my computer. And that is easily enough corrected. I just need to make sure that is where my error is before I change it.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2734301, member: 35788"] No forgiveness need. The Sblock was really more because it is a "metagaming" convention. Keryth wouldn't see Byntrou in numerical terms ... but it conveys it the easiest. So I put it in an Sblock. As for Byntou's HP ... maybe I made a mistake. Goes and checks ... Nope, I do actually have the numbers I presented. The problem may be in my data keeping system. See, I have an Excel Sheet for every base class. Each sheet is programmed to generate any level character of said class as long as I type in the abilities and the level I desire. It generates HP, BAB, svaes, attack, AC(flatfooted, touch), etc. I then have to go back and add things in based on where a player puts skill ranks and feat choices ... but the sheet does all the rest. But ... The problem may be in how the sheet computes Hit Points. I have it already set up to take the class level, multiply by the base hit points for that class, and then multiply by .75. I also have it give maximum Hit Poits for the first character level, though. Since you have two classes, I have it do it for both classes. Essentially, to follow the formula according to the levels on your character sheet you would get: 12 + 9 + 3 = 24 + 6 (CON bonus) = 30. That's where I came up with your number. The problem may be that I forgot to change your hitpoints manually. See, at the beginning of the game I gave you all the option of rolling for your hitpoints or taking 3/4 of the hit die each time; but when you chose a method you had to stick with it the whole game and not go back and forth. If you actually rolled your hit points rather than take the formula approach, then I forgot to correct that on the character sheet I have for you on my computer. And that is easily enough corrected. I just need to make sure that is where my error is before I change it. [/QUOTE]
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