Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Clutches of Evil - OOC Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="unleashed" data-source="post: 2777712" data-attributes="member: 31408"><p>Not really all that helpful to me as I have all the info at hand, but I'll list it for others.</p><p></p><p>2. The middle of the right wall, the left wall, and the wall opposite the door there is a small hole. The holes look to be uniform in size and roughly an inch in diameter. The holes goes about 2 1/2 inches into the wall. Beyond that the holes stops. The hole does not get any more wide or narrow.</p><p></p><p>3. The room is 40 foot square with no furniture. The niches are in fact roughly 5 1/2 feet tall. For the most part, the niches look as though they have been looted and the statues are removed.</p><p></p><p>------------------------</p><p></p><p>I'm definitely not out of ideas yet...I've just started with the simplest possible solutions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Here are my current thoughts though...</p><p></p><p>The circle likely just disarms the trap in front of the door when depressed or opens another exit in this room when other conditions are met. Of course it would be good if we had a better idea of where the click was coming from...</p><p></p><p>We probably need to place some item in each of the three holes, but nothing is readily apparent that would fit the holes unless I've missed something. Of course the items used may not be important.</p><p></p><p>Of course I'm working under the assumption that a single person can activate any extra exit from the room...that may also not be the case.</p><p></p><p>------------------------</p><p></p><p>When I said pushing the wall sections, I assumed it also included pushing in the niches, but if that's not the case please tell me.</p></blockquote><p></p>
[QUOTE="unleashed, post: 2777712, member: 31408"] Not really all that helpful to me as I have all the info at hand, but I'll list it for others. 2. The middle of the right wall, the left wall, and the wall opposite the door there is a small hole. The holes look to be uniform in size and roughly an inch in diameter. The holes goes about 2 1/2 inches into the wall. Beyond that the holes stops. The hole does not get any more wide or narrow. 3. The room is 40 foot square with no furniture. The niches are in fact roughly 5 1/2 feet tall. For the most part, the niches look as though they have been looted and the statues are removed. ------------------------ I'm definitely not out of ideas yet...I've just started with the simplest possible solutions. ;) Here are my current thoughts though... The circle likely just disarms the trap in front of the door when depressed or opens another exit in this room when other conditions are met. Of course it would be good if we had a better idea of where the click was coming from... We probably need to place some item in each of the three holes, but nothing is readily apparent that would fit the holes unless I've missed something. Of course the items used may not be important. Of course I'm working under the assumption that a single person can activate any extra exit from the room...that may also not be the case. ------------------------ When I said pushing the wall sections, I assumed it also included pushing in the niches, but if that's not the case please tell me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Clutches of Evil - OOC Thread
Top