Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CM 1 Test of the Warlords and other Companion modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScottS" data-source="post: 4469843" data-attributes="member: 75465"><p>Death's Ride:</p><p>[sblock]A nearby NPC dominion drops out of contact with the outside world. The PCs go to investigate; it turns out the entire place has been crushed by an undead army. The party roams around the dominion destroying the invaders. (I don't recall if there was a specific justification for the PCs not being able to just march their army over, other than the time pressure of trying to beat the bad guys before they eat more helpless townsfolk etc.)[/sblock]</p><p> </p><p>Sabre River:</p><p>[sblock]A river running through one of the PCs' dominions was the site of an ancient Teutoburger Wald type battle (with I believe the Alphatians playing the part of the Romans). The defeated commander cursed the river and the land around it, which leads to an "environmental disaster" of sorts in the present day (anyone drinking the water randomly dies, goes crazy, etc.). The party has to figure out what's happening, recover the commander's sword, and stick it into a "tumor" at the source of the river (so at least two major dungeons as part of the quest plus assorted minor adventures).[/sblock]</p><p> </p><p>Earthshaker:</p><p>[sblock]Gnomes bring a giant steam-powered robot to the PCs' lands as part of a travelling circus. The party gets a guided tour of the inside of the robot; while they're there, an evil party (+ minions) infiltrates the robot and tries to steal it. PCs have to figure out what's going on and stop the baddies (again, don't recall how much limitation there is to the party teleporting in/out, whether there's any time pressure due to the baddies possibly sending the robot on a rampage, etc.). This one is sort of problematic in that it's obviously somewhat more 'whimsical' than the others, e.g. the pregen characters are all sort of old-and-fat-yet-still-capable Watchmen types (the wizard in particular is so senile that he has to be continuously led around by a low-level apprentice).[/sblock]</p><p> </p><p>Where Chaos Reigns:</p><p>[sblock]The PCs get "volunteered" by the Immortals to save another world. The far future of this world is somehow corrupted by a high-tech civilization, which uses time travel to intervene in their distant past and make the future world "less magical" (usually by strengthening human nations and eliminating non-human races in some fashion). The party gets taxied through the various historical eras when these interventions took place, defeating the baddies at each step and transforming the world into something more D&D-like the further they go.[/sblock]</p></blockquote><p></p>
[QUOTE="ScottS, post: 4469843, member: 75465"] Death's Ride: [sblock]A nearby NPC dominion drops out of contact with the outside world. The PCs go to investigate; it turns out the entire place has been crushed by an undead army. The party roams around the dominion destroying the invaders. (I don't recall if there was a specific justification for the PCs not being able to just march their army over, other than the time pressure of trying to beat the bad guys before they eat more helpless townsfolk etc.)[/sblock] Sabre River: [sblock]A river running through one of the PCs' dominions was the site of an ancient Teutoburger Wald type battle (with I believe the Alphatians playing the part of the Romans). The defeated commander cursed the river and the land around it, which leads to an "environmental disaster" of sorts in the present day (anyone drinking the water randomly dies, goes crazy, etc.). The party has to figure out what's happening, recover the commander's sword, and stick it into a "tumor" at the source of the river (so at least two major dungeons as part of the quest plus assorted minor adventures).[/sblock] Earthshaker: [sblock]Gnomes bring a giant steam-powered robot to the PCs' lands as part of a travelling circus. The party gets a guided tour of the inside of the robot; while they're there, an evil party (+ minions) infiltrates the robot and tries to steal it. PCs have to figure out what's going on and stop the baddies (again, don't recall how much limitation there is to the party teleporting in/out, whether there's any time pressure due to the baddies possibly sending the robot on a rampage, etc.). This one is sort of problematic in that it's obviously somewhat more 'whimsical' than the others, e.g. the pregen characters are all sort of old-and-fat-yet-still-capable Watchmen types (the wizard in particular is so senile that he has to be continuously led around by a low-level apprentice).[/sblock] Where Chaos Reigns: [sblock]The PCs get "volunteered" by the Immortals to save another world. The far future of this world is somehow corrupted by a high-tech civilization, which uses time travel to intervene in their distant past and make the future world "less magical" (usually by strengthening human nations and eliminating non-human races in some fashion). The party gets taxied through the various historical eras when these interventions took place, defeating the baddies at each step and transforming the world into something more D&D-like the further they go.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CM 1 Test of the Warlords and other Companion modules
Top