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CM 1 Test of the Warlords and other Companion modules
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<blockquote data-quote="Cerebral Paladin" data-source="post: 4470094" data-attributes="member: 3448"><p>I agree on the plausibility point. CM1 (and lots of the subsequent Mystara stuff) has some unnecessary and silly big numbers. ("Alphatia is ruled by a council of 1,000 wizards, all of whom are MU36." Really? It had to be 1000? And they all had to be 36th level? A council of 200 wizards, all over 20th level wouldn't have been crazily bad-ass enough?) I plan on toning some of that down, trying to keep the cool and the feel but not have my players thinking, how is that imaginable?</p><p></p><p>Re enslaved human minions: that is an awesome suggestion. I'm very likely to crib that. Making Frosthaven a more complicated area with minions and internal structure and the possibility of revolts makes that much cooler, especially because my players won't want too much hack'n'slash.</p><p></p><p>Clever, I'm probably going to crib together my own mass combat system-- fairly abstract, with the players mostly A) doing strategic level movements and B) doing "special mission" type things to get a little extra edge, and the rest of the battles resolved with a quick set of dice rolls.</p><p></p><p>I'm happy to post my notes such as they are after I run it, assuming that I do run it, but I often have very cursory notes, so they may not help much-- I have a pretty good memory and rely on it a lot when GMing. I might also swing a storyhour, but no promises.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 4470094, member: 3448"] I agree on the plausibility point. CM1 (and lots of the subsequent Mystara stuff) has some unnecessary and silly big numbers. ("Alphatia is ruled by a council of 1,000 wizards, all of whom are MU36." Really? It had to be 1000? And they all had to be 36th level? A council of 200 wizards, all over 20th level wouldn't have been crazily bad-ass enough?) I plan on toning some of that down, trying to keep the cool and the feel but not have my players thinking, how is that imaginable? Re enslaved human minions: that is an awesome suggestion. I'm very likely to crib that. Making Frosthaven a more complicated area with minions and internal structure and the possibility of revolts makes that much cooler, especially because my players won't want too much hack'n'slash. Clever, I'm probably going to crib together my own mass combat system-- fairly abstract, with the players mostly A) doing strategic level movements and B) doing "special mission" type things to get a little extra edge, and the rest of the battles resolved with a quick set of dice rolls. I'm happy to post my notes such as they are after I run it, assuming that I do run it, but I often have very cursory notes, so they may not help much-- I have a pretty good memory and rely on it a lot when GMing. I might also swing a storyhour, but no promises. [/QUOTE]
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