Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CM 1 Test of the Warlords and other Companion modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phindar" data-source="post: 4488102" data-attributes="member: 37198"><p>This is weird, but I'm also prepping "Test of the Warlords" for my 3.5 game. I'm going to start the PC's out at about 6th level and run it up to 10th, adjusting the rest of the module accordingly. (So I probably won't be using all 2000 frost giants.)</p><p> </p><p>What sort of dominion rules are you thinking about using, if at all? I'm hoping to make the dominion running be a fairly large part of the game, even if we handle the bulk of it in downtime. I picked up <a href="http://www.mongoosepublishing.com/detail.php?qsID=168&qsSeries=Classic%20Play" target="_blank">Classic Play: Strongholds and Dynasties</a>, and the <a href="http://index.rpg.net/display-entry.phtml?mainid=1607" target="_blank">Magical Medieval Society: Western Europe</a> and <a href="http://www.scifigenre.com/itemDetail.aspx?sid=G&nItemID=33194" target="_blank">Silk Road</a>, and the old D&D Companion Set (although the pdf of that was only $4) and hope to boil those down to something usable. (My group has been playing a lot of Settlers of Catan, so that has had an influence on us as well.)</p><p> </p><p>I haven't really thought about it, but it seems like you can justify almost any number of frost giants in Frosthaven based around fishing and whaling. Being Cold subtypes, they can dive into the frigid seas and hunt with spears. This is separate from any sort of crop that can grow in arctic conditions (being a fantasy game, we can add ice-pears and ice-apples, or edible lichen) as well as the higher-fantasy idea that certain subtypes can subsist on their elemental link; like a red dragon who lairs inside a volcano or a frost giant who resides in a glacier, they might require less sustenance due to their connection to the site. Food for thought, so to speak.</p><p> </p><p>I am admittedly a bit of a wonk, but I'm hoping that the economics and management plays as much a part of the game as the adventuring. I haven't looked at any of the later modules in the series, but I might pick them up depending on how the game goes. One thing I haven't really looked at what sort of-- if any-- mass combat rules I'll be using. But I'm going to reserve the big combats for later in the game, so it's not something I have to look at right now.</p></blockquote><p></p>
[QUOTE="phindar, post: 4488102, member: 37198"] This is weird, but I'm also prepping "Test of the Warlords" for my 3.5 game. I'm going to start the PC's out at about 6th level and run it up to 10th, adjusting the rest of the module accordingly. (So I probably won't be using all 2000 frost giants.) What sort of dominion rules are you thinking about using, if at all? I'm hoping to make the dominion running be a fairly large part of the game, even if we handle the bulk of it in downtime. I picked up [URL="http://www.mongoosepublishing.com/detail.php?qsID=168&qsSeries=Classic%20Play"]Classic Play: Strongholds and Dynasties[/URL], and the [URL="http://index.rpg.net/display-entry.phtml?mainid=1607"]Magical Medieval Society: Western Europe[/URL] and [URL="http://www.scifigenre.com/itemDetail.aspx?sid=G&nItemID=33194"]Silk Road[/URL], and the old D&D Companion Set (although the pdf of that was only $4) and hope to boil those down to something usable. (My group has been playing a lot of Settlers of Catan, so that has had an influence on us as well.) I haven't really thought about it, but it seems like you can justify almost any number of frost giants in Frosthaven based around fishing and whaling. Being Cold subtypes, they can dive into the frigid seas and hunt with spears. This is separate from any sort of crop that can grow in arctic conditions (being a fantasy game, we can add ice-pears and ice-apples, or edible lichen) as well as the higher-fantasy idea that certain subtypes can subsist on their elemental link; like a red dragon who lairs inside a volcano or a frost giant who resides in a glacier, they might require less sustenance due to their connection to the site. Food for thought, so to speak. I am admittedly a bit of a wonk, but I'm hoping that the economics and management plays as much a part of the game as the adventuring. I haven't looked at any of the later modules in the series, but I might pick them up depending on how the game goes. One thing I haven't really looked at what sort of-- if any-- mass combat rules I'll be using. But I'm going to reserve the big combats for later in the game, so it's not something I have to look at right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CM 1 Test of the Warlords and other Companion modules
Top