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CMD too low?
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<blockquote data-quote="Jeff Wilder" data-source="post: 5492883" data-attributes="member: 5122"><p>In my case, my Dex is 17. At 2nd level, I have +8 to Acrobatics.</p><p></p><p>The bad guy was Fighter 3, Str 16, Dex 14 for a CMD of 18. Moving at half-speed, I need to roll a 10 (55%). Moving at full speed, I must roll a natural 20 (5%). (Both numbers assume no difficult terrain or other bad guys pushing the DCs higher, of course.)</p><p></p><p>You're right, that 55% isn't <em>too</em> bad, and I agree that Tumble was too easy in 3.5. But that +10 for moving at full speed effectively means it's all but impossible to do against level-appropriate bad guys.</p><p></p><p>But that's not a problem with CMD, but rather with the full-speed modifier.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5492883, member: 5122"] In my case, my Dex is 17. At 2nd level, I have +8 to Acrobatics. The bad guy was Fighter 3, Str 16, Dex 14 for a CMD of 18. Moving at half-speed, I need to roll a 10 (55%). Moving at full speed, I must roll a natural 20 (5%). (Both numbers assume no difficult terrain or other bad guys pushing the DCs higher, of course.) You're right, that 55% isn't [I]too[/I] bad, and I agree that Tumble was too easy in 3.5. But that +10 for moving at full speed effectively means it's all but impossible to do against level-appropriate bad guys. But that's not a problem with CMD, but rather with the full-speed modifier. [/QUOTE]
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