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CMD too low?
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<blockquote data-quote="Jeff Wilder" data-source="post: 5495107" data-attributes="member: 5122"><p>Are you missing where I keep saying "level appropriate"?</p><p></p><p>At 5th level, my chances against level-appropriate enemies -- mooks and "real" bad guys -- will be approximately the same. Too low, because of the +10.</p><p></p><p>And of course it's a change from 3.5, because 3.5 used static DCs. Pathfinder uses a scaling DC. With a static DC, +10 was too high at low levels (assuming any reasonable chance at success is desired), appropriate for a while, and then too low. With a scaling DC, +10 is <em>too high</em> (assuming any reasonable chance at success is desired). Always. Because it scales.</p><p></p><p>Don't get me wrong ... I'm in favor of the scaling DC. It's just that the DC was made to scale without the modifiers to the DC being taken into account, which, as a result, means that tumbling at full speed is all but impossible against level-appropriate bad guys, and has a low chance of success against level-appropriate mooks.</p><p></p><p>Maybe that <em>was</em> intentional; I dunno. If so, I think it was a poor design decision. I think it's more likely that it just didn't get careful consideration. But, then again, maybe it was considered; they did, after all change the +10 for tumbling through an enemy to only +5, and I assume they did so because it was all but impossible to perform the action otherwise ... you know, against level-appropriate enemies.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5495107, member: 5122"] Are you missing where I keep saying "level appropriate"? At 5th level, my chances against level-appropriate enemies -- mooks and "real" bad guys -- will be approximately the same. Too low, because of the +10. And of course it's a change from 3.5, because 3.5 used static DCs. Pathfinder uses a scaling DC. With a static DC, +10 was too high at low levels (assuming any reasonable chance at success is desired), appropriate for a while, and then too low. With a scaling DC, +10 is [I]too high[/I] (assuming any reasonable chance at success is desired). Always. Because it scales. Don't get me wrong ... I'm in favor of the scaling DC. It's just that the DC was made to scale without the modifiers to the DC being taken into account, which, as a result, means that tumbling at full speed is all but impossible against level-appropriate bad guys, and has a low chance of success against level-appropriate mooks. Maybe that [I]was[/I] intentional; I dunno. If so, I think it was a poor design decision. I think it's more likely that it just didn't get careful consideration. But, then again, maybe it was considered; they did, after all change the +10 for tumbling through an enemy to only +5, and I assume they did so because it was all but impossible to perform the action otherwise ... you know, against level-appropriate enemies. [/QUOTE]
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