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CMD too low?
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<blockquote data-quote="Tovec" data-source="post: 5496635" data-attributes="member: 95493"><p>So I've reread the CMD section as well as this entire thread Jeff and I now understand your point more fully. Yes it does seem to scale really well from level to level. I know there are still a lot of reasonably cheap magic items that would level the playing field at higher levels but I do truly understand your point.</p><p></p><p>I don't agree with it but I understand it. I think my comments before about being able to run away from lower level enemies seems fine and should be easier, running away from higher or same level ones should be decent to hard depending on class and level.</p><p>Yes it is part of the rogue or monk mechanic but it was too easy in 3.5 to do at higher levels making it a godly power if you had tumble. It is now slightly harder but more classes are capable of doing it with the change to class skills getting +3. I'm okay with its current level as it is. If I find out later that it gets overpowered or underpowered then I am more than willing on changing or houseruling something at that point.</p><p>I still think monks are quite powerful in PF due to increased BAB and combination of effects into Combat Maneuvers. I'm glad it was finally pointed out that everyone else gets a lot of other options to CMD. Wouldn't this still mean a monk is advantaged - in being able to get those same spells cast upon them or being able to pick up the same items the fighter gets? Plus being able to add their WIS to CMD when a fighter can't, but I digress.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5496635, member: 95493"] So I've reread the CMD section as well as this entire thread Jeff and I now understand your point more fully. Yes it does seem to scale really well from level to level. I know there are still a lot of reasonably cheap magic items that would level the playing field at higher levels but I do truly understand your point. I don't agree with it but I understand it. I think my comments before about being able to run away from lower level enemies seems fine and should be easier, running away from higher or same level ones should be decent to hard depending on class and level. Yes it is part of the rogue or monk mechanic but it was too easy in 3.5 to do at higher levels making it a godly power if you had tumble. It is now slightly harder but more classes are capable of doing it with the change to class skills getting +3. I'm okay with its current level as it is. If I find out later that it gets overpowered or underpowered then I am more than willing on changing or houseruling something at that point. I still think monks are quite powerful in PF due to increased BAB and combination of effects into Combat Maneuvers. I'm glad it was finally pointed out that everyone else gets a lot of other options to CMD. Wouldn't this still mean a monk is advantaged - in being able to get those same spells cast upon them or being able to pick up the same items the fighter gets? Plus being able to add their WIS to CMD when a fighter can't, but I digress. [/QUOTE]
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