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<blockquote data-quote="Radiating Gnome" data-source="post: 6027323" data-attributes="member: 150"><p>A friend and I are Co-DMing a 4e game, and have done so for years. At one point, we actually had three DMs trading off, but one decided to drop back to just playing. </p><p></p><p>We've been mostly successful, and will probably continue. We usually run Adventure Paths, so the over arching story arc takes care of itself (mostly). We've tried it just taking turns DMing and writing our own adventures as we go, and that works, too, but it does take a bit more faith between DMs. </p><p></p><p>Currently, we're playing through the Paizo Second Darkness adventure path. The process of converting the adventures to 4e gives us some interesting opportunities for creativity and fun, all while we have the AP to provide a story arc as a safety net. </p><p></p><p>For example, at the moment it's my turn to DM, and I'm running Endless Night, the 4th adventure in the series. We've set the campaign in Eberron, mostly taking place in Xen'Drik and have mixed in a few other adventures along the way. Paizo does a great job with maps and art and story, so we have all of that to draw on, but in most cases the encounters have to be redesigned. And, a lot of the time, those adventures don't flesh everything out, which also leaves a lot of room for building your own content into the game. </p><p></p><p>It's working for us -- I don't know what we'll try next, but we've got a little while before we have to make that decision.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 6027323, member: 150"] A friend and I are Co-DMing a 4e game, and have done so for years. At one point, we actually had three DMs trading off, but one decided to drop back to just playing. We've been mostly successful, and will probably continue. We usually run Adventure Paths, so the over arching story arc takes care of itself (mostly). We've tried it just taking turns DMing and writing our own adventures as we go, and that works, too, but it does take a bit more faith between DMs. Currently, we're playing through the Paizo Second Darkness adventure path. The process of converting the adventures to 4e gives us some interesting opportunities for creativity and fun, all while we have the AP to provide a story arc as a safety net. For example, at the moment it's my turn to DM, and I'm running Endless Night, the 4th adventure in the series. We've set the campaign in Eberron, mostly taking place in Xen'Drik and have mixed in a few other adventures along the way. Paizo does a great job with maps and art and story, so we have all of that to draw on, but in most cases the encounters have to be redesigned. And, a lot of the time, those adventures don't flesh everything out, which also leaves a lot of room for building your own content into the game. It's working for us -- I don't know what we'll try next, but we've got a little while before we have to make that decision. -rg [/QUOTE]
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