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<blockquote data-quote="Nytmare" data-source="post: 5103849" data-attributes="member: 55178"><p>If the time limit of Arkham bugged you guys, Battlestar Galactica and Shadows over Camelot might not sit well with you either.</p><p></p><p>Between the two, I like Battlestar a lot more. I like that the traitor aspect is a greater focus of the game, but then I'm a diehard mafia fan. It also seems like a... I don't want to say <em>easier</em> game, but I never really feel as despairingly helpless in Battlestar, even when we're losing horribly. In Shadows, even when we're winning, I know that defeat is lurking right around the corner waiting to kick me in the jimmy.</p><p></p><p>Shadows is probably a faster game normally, especially if you don't include a traitor in the mix. Trying to pin down a possible traitor (or traitors for Battlestar) eats up a lot of time.</p><p></p><p>Lord of the Rings is a great cooperative game and relatively short if memory serves. There's nothing bad I can say about it.</p><p></p><p>Betrayal at House on the Hill is out of print, but if you can find a copy grab it. The game takes place over two acts. In the first act, you and the other players explore a haunted mansion, gathering equipment and dealing with strange haunted housey things. In the second act, someone is revealed to be a traitor and the game becomes one of 50 different stereotypical horror stories. </p><p></p><p>Cutthroat Caverns is a pretty quick, almost cooperative card game. Long story short, you're a bunch of adventurers killing monsters and taking their loot. You're competing with the other players for points, but at the same time, you need to keep everyone alive and in fighting condition because the strength of the monsters is based off the starting number of players.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5103849, member: 55178"] If the time limit of Arkham bugged you guys, Battlestar Galactica and Shadows over Camelot might not sit well with you either. Between the two, I like Battlestar a lot more. I like that the traitor aspect is a greater focus of the game, but then I'm a diehard mafia fan. It also seems like a... I don't want to say [i]easier[/i] game, but I never really feel as despairingly helpless in Battlestar, even when we're losing horribly. In Shadows, even when we're winning, I know that defeat is lurking right around the corner waiting to kick me in the jimmy. Shadows is probably a faster game normally, especially if you don't include a traitor in the mix. Trying to pin down a possible traitor (or traitors for Battlestar) eats up a lot of time. Lord of the Rings is a great cooperative game and relatively short if memory serves. There's nothing bad I can say about it. Betrayal at House on the Hill is out of print, but if you can find a copy grab it. The game takes place over two acts. In the first act, you and the other players explore a haunted mansion, gathering equipment and dealing with strange haunted housey things. In the second act, someone is revealed to be a traitor and the game becomes one of 50 different stereotypical horror stories. Cutthroat Caverns is a pretty quick, almost cooperative card game. Long story short, you're a bunch of adventurers killing monsters and taking their loot. You're competing with the other players for points, but at the same time, you need to keep everyone alive and in fighting condition because the strength of the monsters is based off the starting number of players. [/QUOTE]
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