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Co- or Double-DMing: Best Practices?
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<blockquote data-quote="John Morrow" data-source="post: 2176620" data-attributes="member: 27012"><p>My group has run quite a few successful co-GMed games in various combinations. These suggestions assume that the GMs will do some running seperately and won't always know what the other GM is saying or doing:</p><p></p><p>First, make sure that you are willing to defer to another GM. If you are a micromanager who needs control over every decision, it's not going to work well. If you both are, it will be a disaster. You need to let the other GM do their thing. Second, assign someone to handle continuity and big decisions about the setting so they will always be the final word if there is a disagreement at game time. Third, don't be afraid to stop the game to have a quick conference to share data, syncronize, or ask options but keep them quick. Fourth, avoid running each other's NPCs as much as possible because they won't necessarily remember what they said or did while the other GM was running them and that will confuse the players. Fifth, it can work well with two GMs with different strengths and styles so long as they stick to their strengths and styles and divide the duties.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2176620, member: 27012"] My group has run quite a few successful co-GMed games in various combinations. These suggestions assume that the GMs will do some running seperately and won't always know what the other GM is saying or doing: First, make sure that you are willing to defer to another GM. If you are a micromanager who needs control over every decision, it's not going to work well. If you both are, it will be a disaster. You need to let the other GM do their thing. Second, assign someone to handle continuity and big decisions about the setting so they will always be the final word if there is a disagreement at game time. Third, don't be afraid to stop the game to have a quick conference to share data, syncronize, or ask options but keep them quick. Fourth, avoid running each other's NPCs as much as possible because they won't necessarily remember what they said or did while the other GM was running them and that will confuse the players. Fifth, it can work well with two GMs with different strengths and styles so long as they stick to their strengths and styles and divide the duties. [/QUOTE]
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