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CoC 6th Edition. Some questions.
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<blockquote data-quote="Thanee" data-source="post: 1573122" data-attributes="member: 478"><p>Just for the record... I said above, that the ability to shrug off gunshots increases over time. This is a simple fact derived from the huge increase in hit points over time. The massive damage rule lessens the impact of high hit points somewhat (unlike D&D, where it is pretty much neglectable), but it doesn't change this fact. Also the learning curve of characters, as stated above. And in my opinion, these fundamental rules of the D20 system are not very realistic and are not well-suited to catch the spirit of CoC gaming. They should have introduced some kind of WP/VP system as in modern and completely do away with levels. But it would hardly be D20 anymore, then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> I also never said D20 characters always DO survive a dozen gunshots, I just said, that they CAN survive them (if they make the MD saves, which is possible, otherwise the saves were redundant).</p><p> </p><p> Last, I don't think I have any preconceptions about how the D20 game has to work, I do however have a pretty clear concept about how the D20 game <em>does</em> work. I also do have a certain preconception about how a CoC game should be, which doesn't fit well with how the D20 rules do work. That's pretty much all about it.</p><p> </p><p> I'm quite aware, that others have different opinions on the matter. No problem with me.</p><p> </p><p> Anyways, you don't want to discuss this and that's fine, I don't want to force my opinion on you or others, but I don't see what's wrong with stating it and comparing it with others.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1573122, member: 478"] Just for the record... I said above, that the ability to shrug off gunshots increases over time. This is a simple fact derived from the huge increase in hit points over time. The massive damage rule lessens the impact of high hit points somewhat (unlike D&D, where it is pretty much neglectable), but it doesn't change this fact. Also the learning curve of characters, as stated above. And in my opinion, these fundamental rules of the D20 system are not very realistic and are not well-suited to catch the spirit of CoC gaming. They should have introduced some kind of WP/VP system as in modern and completely do away with levels. But it would hardly be D20 anymore, then. ;) I also never said D20 characters always DO survive a dozen gunshots, I just said, that they CAN survive them (if they make the MD saves, which is possible, otherwise the saves were redundant). Last, I don't think I have any preconceptions about how the D20 game has to work, I do however have a pretty clear concept about how the D20 game [i]does[/i] work. I also do have a certain preconception about how a CoC game should be, which doesn't fit well with how the D20 rules do work. That's pretty much all about it. I'm quite aware, that others have different opinions on the matter. No problem with me. Anyways, you don't want to discuss this and that's fine, I don't want to force my opinion on you or others, but I don't see what's wrong with stating it and comparing it with others. Bye Thanee [/QUOTE]
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