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CoC 7e?
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<blockquote data-quote="Celebrim" data-source="post: 8812048" data-attributes="member: 4937"><p>Some of the changes feel very unnecessary. Others just validate a lot of the way CoC was actually played in practice. Some of it cleans things up after decades of bloat.</p><p></p><p>The source books are however the best, cleanest, clearest and most comprehensive versions of the rules ever.</p><p></p><p>However, some of the things like blowing luck to modify rolls and pushing rolls feel like rules that should have remained optional rules. It's a peanut butter in their chocolate thing for some, and for me it's more of a beets in my chocolate thing. </p><p></p><p>In any event, you probably won't end up with more house rules in 7e than before and all and all it's a welcome addition to the vintage system.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8812048, member: 4937"] Some of the changes feel very unnecessary. Others just validate a lot of the way CoC was actually played in practice. Some of it cleans things up after decades of bloat. The source books are however the best, cleanest, clearest and most comprehensive versions of the rules ever. However, some of the things like blowing luck to modify rolls and pushing rolls feel like rules that should have remained optional rules. It's a peanut butter in their chocolate thing for some, and for me it's more of a beets in my chocolate thing. In any event, you probably won't end up with more house rules in 7e than before and all and all it's a welcome addition to the vintage system. [/QUOTE]
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