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<blockquote data-quote="Averil Wehstrom" data-source="post: 142825" data-attributes="member: 809"><p><strong>My CoC</strong></p><p></p><p>I ran my first CoC game last night. All my players made themselves as characters, and I ran the introductory Dark?Matter adventure "Exit 23".</p><p></p><p>The PCs were looking for me since I had not shown up for the ski trip they were going on. On the way back to the city where we live, they were caught in a terrible snowstorm and forced to stop at a nearby gas station/rest stop.</p><p></p><p>Much awfulness ensued as the wierd French-Canadian cultist and his berserk winder-demon* shot, froze, stabbed, punched, and ate PCs and NPCs alike. The best part was, on PC kept failing sanity checks by one or two and then suffering screaming fits every time!</p><p></p><p>Well, all the PCs lived through the night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> but, when they got home and went to my house they found not but blood, blood, runes and circles painted in blood, and blood. There ended the session (with that one PC suffering another screaming fit!).</p><p></p><p>*<strong>Winter-Demon (a.k.a. half-fiendish ice mephit):</strong> CR 5; Small-Size outsider; HD 3d8+3; hp 16; Init +7; Spd 30 ft., fly 50 ft. perfect; AC 19 (touch 14, flat-footed 16); Atk +6 melee (1d4+2 and 2 cold, 2 claws), +1 melee (1d3+1 and 2 cold, bite); SA breath weapon, spell-like abilities; SQ cold subtype, fast healing 2, darkvision 60 ft., poison immunity, acid & electricity immunity; AL CE; SV Fort +4, Ref +6, Will +3; Str 14, Dex 17, Con 12, Int 16, Wis 11, Cha 17.</p><p></p><p><em>Breath Weapon (Su):</em> Cone of ice shards; 10 ft. cone, damage 1d4, Ref save DC 12, -4 morale penalty to AC, -2 to attack for 3 rounds.</p><p></p><p><em>Skills and Feats:</em> Bluff +9, Hide +13, Listen +3, Move Silently +9, Spot +6, Tumble +6; Improved Initiative.</p></blockquote><p></p>
[QUOTE="Averil Wehstrom, post: 142825, member: 809"] [b]My CoC[/b] I ran my first CoC game last night. All my players made themselves as characters, and I ran the introductory Dark?Matter adventure "Exit 23". The PCs were looking for me since I had not shown up for the ski trip they were going on. On the way back to the city where we live, they were caught in a terrible snowstorm and forced to stop at a nearby gas station/rest stop. Much awfulness ensued as the wierd French-Canadian cultist and his berserk winder-demon* shot, froze, stabbed, punched, and ate PCs and NPCs alike. The best part was, on PC kept failing sanity checks by one or two and then suffering screaming fits every time! Well, all the PCs lived through the night :( but, when they got home and went to my house they found not but blood, blood, runes and circles painted in blood, and blood. There ended the session (with that one PC suffering another screaming fit!). *[B]Winter-Demon (a.k.a. half-fiendish ice mephit):[/B] CR 5; Small-Size outsider; HD 3d8+3; hp 16; Init +7; Spd 30 ft., fly 50 ft. perfect; AC 19 (touch 14, flat-footed 16); Atk +6 melee (1d4+2 and 2 cold, 2 claws), +1 melee (1d3+1 and 2 cold, bite); SA breath weapon, spell-like abilities; SQ cold subtype, fast healing 2, darkvision 60 ft., poison immunity, acid & electricity immunity; AL CE; SV Fort +4, Ref +6, Will +3; Str 14, Dex 17, Con 12, Int 16, Wis 11, Cha 17. [I]Breath Weapon (Su):[/I] Cone of ice shards; 10 ft. cone, damage 1d4, Ref save DC 12, -4 morale penalty to AC, -2 to attack for 3 rounds. [I]Skills and Feats:[/I] Bluff +9, Hide +13, Listen +3, Move Silently +9, Spot +6, Tumble +6; Improved Initiative. [/QUOTE]
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