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<blockquote data-quote="Deadguy" data-source="post: 124368" data-attributes="member: 2480"><p><strong>Campaign?</strong></p><p></p><p>Hmmm... I've always had issues with the campaign notion of Call of Cthulhu. The only way to spin things out <em>without</em> driving the characters insane is to either:</p><p></p><p>(1) put lots of things in their way to prevent them actually dealing with the Mythos; or</p><p></p><p>(2) interact with the Mythos entirely through mortal minions and underlings.</p><p></p><p>The first amounts just to a spoiler. Players get quickly tired with the tricky encounters with the law, or problems with guides, and stuff like that. The second loses the CoC element and turns the game into at best a conspiracy investigation type game.</p><p></p><p>I have run a longer term CoC game, but I had to let the Sanity rules slip, else they'd have all been basket cases after the first few sessions, as they uncovered the threat to mankind.</p><p></p><p>Basically, CoC the game does a good job of replicating CoC the stories, and they are all one-shots! I just don't see how this is satisfying in the long run.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 124368, member: 2480"] [b]Campaign?[/b] Hmmm... I've always had issues with the campaign notion of Call of Cthulhu. The only way to spin things out [i]without[/i] driving the characters insane is to either: (1) put lots of things in their way to prevent them actually dealing with the Mythos; or (2) interact with the Mythos entirely through mortal minions and underlings. The first amounts just to a spoiler. Players get quickly tired with the tricky encounters with the law, or problems with guides, and stuff like that. The second loses the CoC element and turns the game into at best a conspiracy investigation type game. I have run a longer term CoC game, but I had to let the Sanity rules slip, else they'd have all been basket cases after the first few sessions, as they uncovered the threat to mankind. Basically, CoC the game does a good job of replicating CoC the stories, and they are all one-shots! I just don't see how this is satisfying in the long run. [/QUOTE]
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