danzig138 said:
I've been in a car wreck. I was one of the drivers. It put two of my friends in the hospital, one with a split-open skull and one with a broken back. My other three passengers escaped with minor cuts and scrapes, and I came out of it with a damaged knee and some cracked ribs. The person whose car I hit was in pretty bad shape also. I've also watched my cousin get shot in the head (he lived, funny story), and I've seen a woman get shot in a parking lot and die. That was from about 10 feet away. I'm pretty sure I'm not insane*. I know how these events affected the people involved and witnessing. I say 1D6 is too high. So I guess, since it's isn't a sliding scale based on Wisdom, it depends on how sensitive you want the characters in your game to be. Me, I expect them to be as sensitive as the people I've known, whcih it to say, not very.
*I don't think I'm insane, but my SO has insisted for years that I am a sociopath. So takes this as you will.
Using 1d2 or 1d3 means almost NEVER having lasting effects (In fact never with even average Wisdom). I had a girlfriend who woke up crying every night for a week following a shooting at a local bar, so I know it can affect people. The bartender was someone my girlfriend saw maybe once or twice a week, by no means a ‘close friend’. She had occasional nightmares for a month or so afterwards. (All of which counts as ‘Temporary Insanity’ in CoC) Other friends who were in the bar also suffered similar effects, the most common during the event being stunned and immobile for the duration. Immediately afterwards several suffered hysterics - again one of the effects given for temporary insanity in CoC, others babbled about what they had just seen, whether or not there was anyone listening. (Oh my God, oh my God, she’s been shot...), still others suffered a feeling of numbness and distance from everything going on around them. Yet more Temp Insanity effects in CoC. Going by what the one friend of mine who went to a psychiatrist over the event said about one in ten suffer longer term effects, lasting weeks or months.
The odds of having to check for temp. insanity at 1d6 is 33.33 % for a witness with 10-11 Wisdom, with the odds of failing the Sanity test being an average of 47.5% for a total chance of failure being about 15.8% or less than one in twenty. The odds of a longer term effect being a neat 30% to last for several hours. There were perhaps thirty people in the bar when the shooting occured, a lot more than 2 suffered effects that would be classed as 'temporary insanity' in CoC.
Bear in mind that hysteric, numbness and babbling (both coherently and not) are common temporary insanity effects in CoC, so some people who have lost Sanity or suffered a bout of ‘temporary insanity’ may not have registered as such in your mind. One way to think of temporary inanity is ‘shock’. Did you feel shocked when the shooting took place? Numb or frightened? Shaky in the knees? I was not present in Shooter’s when the murder took place, but I know how I felt when I saw my niece getting hit by a taxi, seeing it and not being able to do anything about it, the world slowing down and snapping into absolute focus, the shakes afterwards. (As it happens my niece survived, despite the driver then backing up and trying to drive away, my niece still caught under the car.)
It is also interesting to note that in the aftermath of shock males have a tendency to brush their reactions aside and even boast of 'not being frightened' while females are more likely to discuss their reactions.
As for how sensitive heroes should be in CoC, Lovecraft’s heroes would swoon at some of the darndest things.
The Auld Grump