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[CoC d20] Flintlock & Tomahawk
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<blockquote data-quote="Bobitron" data-source="post: 2629257" data-attributes="member: 25479"><p><span style="font-size: 15px"><strong>Tisaquantum</strong></span></p><p>Christian Indian Scout of the Capawack Tribe</p><p></p><p><img src="http://i5.photobucket.com/albums/y169/Bobitron/601.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Stats:</strong></p><p>Investigator 5– offensive option</p><p>Height: 5’8”</p><p>Weight: 165 lbs.</p><p>Hair: Black</p><p>Eyes: Brown</p><p>Age: 35</p><p></p><p>Str: 13 </p><p>Dex: 14</p><p>Con: 16</p><p>Int: 10</p><p>Wis: 12</p><p>Cha: 8</p><p></p><p>Hit Dice: </p><p>HP: 37 (9+28)</p><p>AC: 13 (10 base, +2 Dex, +1 Defense bonus)</p><p>-- touch: 13 (10 base, +1 Dex)</p><p>-- flat-footed: 10 (base 10)</p><p>Init: +2 (+2 Dex)</p><p>Speed: 30’</p><p></p><p>Current Sanity: 70</p><p>Max. Sanity: 99</p><p>20% sanity: 14</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +7 (base +4, Con +3)</p><p>Reflex +3 (base +1, Dex +2)</p><p>Will +2 (base +1, Wis +1)</p><p></p><p><strong>Attacks:</strong></p><p>BAB: +4</p><p>- Melee +5 (+4 BAB, +1 Str)</p><p>-- Unarmed +5 (1d3+1, subdual)</p><p>-- Tomahawk +5 (1d6+1 slashing/Crit. 20/x3/Medium)</p><p>-- Hunting knife +5 (1d4+1 piercing/Crit.19-20/x2/Small) </p><p>- Ranged +5 (+4 BAB, +1 Dex)</p><p>-- Musket +5 (Large, 2d6/x3/100 ft./9 lb./Bludgeoning and Piercing)</p><p></p><p><strong>Skills</strong></p><p>Current Skill Points: 64</p><p>Skill Points per Level: 8</p><p></p><p>Animal Empathy* +4 (5 ranks, -1 Cha)</p><p>Appraise +0</p><p>Balance* +7 (5 ranks, +2 Dex)</p><p>Bluff -1</p><p>Climb* +6 (5 ranks, +1 Str)</p><p>Concentration +3</p><p>Craft +0</p><p>Diplomacy -1</p><p>Disguise -1</p><p>Escape Artist +2</p><p>Forgery +0</p><p>Gather Information -1</p><p>Heal +1</p><p>Hide* +7 (5 ranks, +2 Dex)</p><p>Innuendo +1</p><p>Intimidate -1</p><p>Knowledge (Indian History)* +5 (5 ranks)</p><p>Listen* +6 (5 ranks, +1 Wis)</p><p>Move Silently* +7 (5 ranks, +2 Dex) </p><p>Performance -1 </p><p>Ride +2</p><p>Search* +5 (5 ranks)</p><p>Sense Motive +1</p><p>Speak Other Language 1 (English)</p><p>Spot* +6 (5 ranks, +1 Wis)</p><p>Swim* +6 (5 ranks, +1 Str)</p><p>Tumble* +7 (5 ranks, +2 Dex)</p><p>Wilderness Lore* +8 (7 ranks, +1 Wis)</p><p></p><p><strong>Feats:</strong></p><p>Weapon Proficiency- Melee (starting)</p><p>Run (starting)</p><p>Weapon Proficiency- Ranged (Offensive bonus feat)</p><p>Track (3rd level)</p><p></p><p><strong>Languages:</strong></p><p>Algonquin (native)</p><p>English</p><p> </p><p><strong>Equipment:</strong></p><p>Musket with powder and ammo for 20 shots</p><p>Tomahawk</p><p>Hunting knife</p><p>Buckskins</p><p>Satchel containing a weeks worth of dried meats</p><p>Waterskin</p><p>Bearskin, worn in cold weather</p><p>Two large woolen blankets, given to Tisa by Sally</p><p></p><p><strong>Personality:</strong></p><p>A serious child who grew into a serious man, Tisa is most often seen with a dour expression on his face. He loves being outdoors among the trees and rocks of the Northeast, and finds his calm moments in nature, where he feels he can be one with the earth. When indoors, he closes up and stays quiet. The recent troubles cause much worry for Tisa. He sees the whites as an overwhelming force, and can't help but think the tribes must submit to the will of the white man or be wiped out.</p><p></p><p><strong>Background:</strong></p><p>Son of a sachem on Martha's Vineyard, Tisa's father died of disease brought tot he region by a white missionary. Leaving the tribe in anguish at age fifteen, he ade his was into the changing world on the mainland. He converted to Christianity soon after, and now makes his way by hunting in the area between Boston and Providence, selling meat and herbs to the colonists. He often supplies meat to Quincy Abcott's household, where a girl named Sally has shown him kindness in the past. He is secretly in love with her. He thinks of Abcott as a friend, despite the man's love of alcohol, which Tisa sees as a sin. Tisa is a wanderer, hunting in the area between Boston and Providence and often just leaving without notice for weeks at a time. He has lean-to built near Abcott's estate which he considers home, but spends little time there except during the coldest parts of winter.</p></blockquote><p></p>
[QUOTE="Bobitron, post: 2629257, member: 25479"] [SIZE=4][B]Tisaquantum[/B][/SIZE] Christian Indian Scout of the Capawack Tribe [img]http://i5.photobucket.com/albums/y169/Bobitron/601.jpg[/img] [B]Stats:[/B] Investigator 5– offensive option Height: 5’8” Weight: 165 lbs. Hair: Black Eyes: Brown Age: 35 Str: 13 Dex: 14 Con: 16 Int: 10 Wis: 12 Cha: 8 Hit Dice: HP: 37 (9+28) AC: 13 (10 base, +2 Dex, +1 Defense bonus) -- touch: 13 (10 base, +1 Dex) -- flat-footed: 10 (base 10) Init: +2 (+2 Dex) Speed: 30’ Current Sanity: 70 Max. Sanity: 99 20% sanity: 14 [B]Saves:[/B] Fortitude +7 (base +4, Con +3) Reflex +3 (base +1, Dex +2) Will +2 (base +1, Wis +1) [B]Attacks:[/B] BAB: +4 - Melee +5 (+4 BAB, +1 Str) -- Unarmed +5 (1d3+1, subdual) -- Tomahawk +5 (1d6+1 slashing/Crit. 20/x3/Medium) -- Hunting knife +5 (1d4+1 piercing/Crit.19-20/x2/Small) - Ranged +5 (+4 BAB, +1 Dex) -- Musket +5 (Large, 2d6/x3/100 ft./9 lb./Bludgeoning and Piercing) [B]Skills[/B] Current Skill Points: 64 Skill Points per Level: 8 Animal Empathy* +4 (5 ranks, -1 Cha) Appraise +0 Balance* +7 (5 ranks, +2 Dex) Bluff -1 Climb* +6 (5 ranks, +1 Str) Concentration +3 Craft +0 Diplomacy -1 Disguise -1 Escape Artist +2 Forgery +0 Gather Information -1 Heal +1 Hide* +7 (5 ranks, +2 Dex) Innuendo +1 Intimidate -1 Knowledge (Indian History)* +5 (5 ranks) Listen* +6 (5 ranks, +1 Wis) Move Silently* +7 (5 ranks, +2 Dex) Performance -1 Ride +2 Search* +5 (5 ranks) Sense Motive +1 Speak Other Language 1 (English) Spot* +6 (5 ranks, +1 Wis) Swim* +6 (5 ranks, +1 Str) Tumble* +7 (5 ranks, +2 Dex) Wilderness Lore* +8 (7 ranks, +1 Wis) [B]Feats:[/B] Weapon Proficiency- Melee (starting) Run (starting) Weapon Proficiency- Ranged (Offensive bonus feat) Track (3rd level) [B]Languages:[/B] Algonquin (native) English [B]Equipment:[/B] Musket with powder and ammo for 20 shots Tomahawk Hunting knife Buckskins Satchel containing a weeks worth of dried meats Waterskin Bearskin, worn in cold weather Two large woolen blankets, given to Tisa by Sally [B]Personality:[/B] A serious child who grew into a serious man, Tisa is most often seen with a dour expression on his face. He loves being outdoors among the trees and rocks of the Northeast, and finds his calm moments in nature, where he feels he can be one with the earth. When indoors, he closes up and stays quiet. The recent troubles cause much worry for Tisa. He sees the whites as an overwhelming force, and can't help but think the tribes must submit to the will of the white man or be wiped out. [B]Background:[/B] Son of a sachem on Martha's Vineyard, Tisa's father died of disease brought tot he region by a white missionary. Leaving the tribe in anguish at age fifteen, he ade his was into the changing world on the mainland. He converted to Christianity soon after, and now makes his way by hunting in the area between Boston and Providence, selling meat and herbs to the colonists. He often supplies meat to Quincy Abcott's household, where a girl named Sally has shown him kindness in the past. He is secretly in love with her. He thinks of Abcott as a friend, despite the man's love of alcohol, which Tisa sees as a sin. Tisa is a wanderer, hunting in the area between Boston and Providence and often just leaving without notice for weeks at a time. He has lean-to built near Abcott's estate which he considers home, but spends little time there except during the coldest parts of winter. [/QUOTE]
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