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[CoC d20] Flintlock & Tomahawk
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<blockquote data-quote="MummyKitty" data-source="post: 2632054" data-attributes="member: 36179"><p><strong>Archibald Pitcairne</strong></p><p></p><p>Here's my more fleshed out character, using the site suggested by Dr. Zombie. Seems to have worked pretty well but will probably need to be checked. Comments welcome!</p><p></p><p><span style="font-size: 22px">Archibald Pitcairne</span></p><p></p><p>Other Occupation Defensive-Option Male “Natural Philospher”</p><p></p><p><img src="http://i17.photobucket.com/albums/b84/MummyKitty/932d044f.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>Representing Dan Owsen </p><p></p><p>Strength 8 (-1)</p><p>Dexterity 13 (+1)</p><p>Constitution 10 (+0)</p><p>Intelligence 15 (+2)</p><p>Wisdom 13 (+1)</p><p>Charisma 14 (+2)</p><p>Size: Medium</p><p>Height: 5' 5"</p><p>Weight: 165 lb</p><p>Eyes: Green</p><p>Hair: Thinning Light Brown, but in style of the times he often wears a wig</p><p>Skin: Light</p><p></p><p>Total Hit Points: 22 </p><p>Speed: 30 feet </p><p>Armor Class: 11 = 10 +1 [dexterity] </p><p>Touch AC: 11</p><p>Flat-footed: 10</p><p></p><p>Defense bonus variant rule is not in effect. </p><p></p><p>Initiative modifier: +1 = +1 [dexterity] </p><p>Fortitude save: +4 = 4 [base] </p><p>Reflex save: +2 = 1 [base] +1 [dexterity] </p><p>Will save: +5 = 4 [base] +1 [wisdom] </p><p>Attack (melee): -3 = 2 [base] -1 [strength] -4 [nonproficiency] </p><p>Attack (thrown): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency] </p><p>Attack (pistol): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency] </p><p>Attack (musket): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency] </p><p>Grapple check: +1 = 2 [base] -1 [strength] </p><p></p><p>Cthulhu Mythos Knowledge: 0</p><p>Maximum Sanity 99</p><p>Current Sanity: 65</p><p></p><p>Light load: 26 lb. or less</p><p>Medium load: 27-53 lb.</p><p>Heavy load: 54-80 lb.</p><p>Lift over head: 80 lb.</p><p>Lift off ground: 160 lb.</p><p>Push or drag: 400 lb. </p><p></p><p></p><p>Languages: English (Native), French, Latin</p><p></p><p>Feats: </p><p>Sharp-Eyed (+2 Search and Sense Motive)</p><p>Skill Focus (+3 Know astronomy) </p><p>Trustworthy (+ 2 on Diplomacy and Gather information)</p><p></p><p>Class Skills: </p><p>Craft (chemistry)</p><p>Craft (clockwork)</p><p>Craft (writing)</p><p>Diplomacy</p><p>Gather Information</p><p>Knowledge (astronomy)</p><p>Knowledge (biology)</p><p>Knowledge (mathematics)</p><p>Knowledge (meteorology)</p><p>Knowledge (physics)</p><p>Research</p><p>Speak Language</p><p></p><p>Skill Key Ability Skill Mod / Ability Mod / Ranks / Misc. Mod</p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 1 = +1 </p><p>Bluff Cha 2 = +2 </p><p>Climb Str* -1 = -1 </p><p>Computer Use Int 2 = +2 </p><p>Concentration Con 0 = +0 </p><p>Craft (carpentry) Int 3 = +2 +1 </p><p>Craft (chemistry) Int 7 = +2 +5 </p><p>Craft (clockwork) Int 10 = +2 +8 </p><p>Craft (writing) Int 8 = +2 +6 </p><p>Diplomacy Cha 6 = +2 +2 [+2 Trustworthy]</p><p>Disguise Cha 2 = +2 </p><p>Drive Dex* 1 = +1 </p><p>Escape Artist Dex* 1 = +1 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha 9 = +2 +5 [+2 Trustworthy]</p><p>Heal Wis 1 = +1 </p><p>Hide Dex* 1 = +1 </p><p>Innuendo Wis 2 = +2 </p><p>Intimidate Cha 2 = +2 </p><p>Jump Str* -1 = -1 </p><p>Knowledge (astronomy) Int 13 = +2 +8 +3 [skill focus] </p><p>Knowledge (biology) Int 4 = +2 +2 </p><p>Knowledge (mathematics) Int 10 = +2 +8 </p><p>Knowledge (meteorology) Int 7 = +2 +5 </p><p>Knowledge (physics) Int 10 = +2 +8 </p><p>Listen Wis 1 = +1 </p><p>Move Silently Dex* 1 = +1 </p><p>Perform_1 Cha 2 = +2 </p><p>Perform_2 Cha 2 = +2 </p><p>Perform_3 Cha 2 = +2 </p><p>Research Dex 10 = +2 +8 </p><p>Ride Dex 1 = +1 </p><p>Search Int 4 = +2 +2 [sharp-eyed] </p><p>Sense Motive Wis 3 = +1 +2 [sharp-eyed] </p><p>Spot Wis 1 = +1 </p><p>Swim Str** -1 = -1 </p><p>Use Rope Dex 1 = +1 </p><p>Wilderness Lore Wis 1 = +1 </p><p>Speak French Int 6 = 2 +4 </p><p>Speak Latin Int 6 = 2 +4 </p><p></p><p>* = check penalty for wearing armor </p><p></p><p>This character also has 5 ranks in Speak Languages.</p><p></p><p>Know astronomy >=5 ranks gives +2 on wilderness lore checks underground.</p><p></p><p>Know physics >=5 ranks gives +2 on wilderness lore checks above ground.</p><p></p><p>Archibald Pitcairne's Equipment: </p><p></p><p>Weapons: Duelling pistol (single shot), Highlander Cutlass (family heirloom) He has no real experience in using either of these weapons.</p><p></p><p>Gear: Backpack or bag with inventor’s tools, notebook, portable telescope, navigation instruments, magnifying lenses.</p><p></p><p>Archibald Pitcairne's Spells Known: </p><p> None, but he’s good at spelling in several languages.</p><p></p><p>More about Archibald Pitcairne: </p><p>Appearance: Archibald is a typical aging inventor who spends more time on his work and studies than his appearance, so he always appears to be a bit disheveled, though his clothes are generally well-kept and of good quality. He does good business with his clocks (at this time clocks would be luxury items owned only by the rich) and with his glasses and optics business.</p><p></p><p>Personality: Although slight of frame and older (for the time period), Archibald is a charming figure full of esoteric knowledge. He is happy to pass on his wisdom to his young apprentices, and has many wealthy patrons who finance his scientific work. He’s often called on as an expert on any astronomical phenomenon in the area and is particularly interested in meteorite strikes.</p><p></p><p>Background: Archibald is originally from Scotland, but he moved to England when he was in university age, and has also traveled in learned circles in Europe. He may be acquainted with or in correspondence with the leading “natural philosophers” of the time, either as colleagues or rivals (although this is slightly before Sir Isaac Newton’s time, the prototype early scientist / natural philospher). In particular, he has traveled to the colonies to work with a colleague who is staying in England to duplicate the experimental measurements of the distance and position of Mars by Cassini (1672) which lead to the first measurement of the size of the solar system (speaking of fascinating research for character background: <a href="http://en.wikipedia.org/wiki/Giovanni_Domenico_Cassini" target="_blank">http://en.wikipedia.org/wiki/Giovanni_Domenico_Cassini</a>) . Through his almost nightly observations of the heavens, he’d be certain to notice anything strange in the night skies around Boston.</p></blockquote><p></p>
[QUOTE="MummyKitty, post: 2632054, member: 36179"] [b]Archibald Pitcairne[/b] Here's my more fleshed out character, using the site suggested by Dr. Zombie. Seems to have worked pretty well but will probably need to be checked. Comments welcome! [SIZE=6]Archibald Pitcairne[/SIZE] Other Occupation Defensive-Option Male “Natural Philospher” [IMG]http://i17.photobucket.com/albums/b84/MummyKitty/932d044f.jpg[/IMG] Representing Dan Owsen Strength 8 (-1) Dexterity 13 (+1) Constitution 10 (+0) Intelligence 15 (+2) Wisdom 13 (+1) Charisma 14 (+2) Size: Medium Height: 5' 5" Weight: 165 lb Eyes: Green Hair: Thinning Light Brown, but in style of the times he often wears a wig Skin: Light Total Hit Points: 22 Speed: 30 feet Armor Class: 11 = 10 +1 [dexterity] Touch AC: 11 Flat-footed: 10 Defense bonus variant rule is not in effect. Initiative modifier: +1 = +1 [dexterity] Fortitude save: +4 = 4 [base] Reflex save: +2 = 1 [base] +1 [dexterity] Will save: +5 = 4 [base] +1 [wisdom] Attack (melee): -3 = 2 [base] -1 [strength] -4 [nonproficiency] Attack (thrown): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency] Attack (pistol): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency] Attack (musket): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency] Grapple check: +1 = 2 [base] -1 [strength] Cthulhu Mythos Knowledge: 0 Maximum Sanity 99 Current Sanity: 65 Light load: 26 lb. or less Medium load: 27-53 lb. Heavy load: 54-80 lb. Lift over head: 80 lb. Lift off ground: 160 lb. Push or drag: 400 lb. Languages: English (Native), French, Latin Feats: Sharp-Eyed (+2 Search and Sense Motive) Skill Focus (+3 Know astronomy) Trustworthy (+ 2 on Diplomacy and Gather information) Class Skills: Craft (chemistry) Craft (clockwork) Craft (writing) Diplomacy Gather Information Knowledge (astronomy) Knowledge (biology) Knowledge (mathematics) Knowledge (meteorology) Knowledge (physics) Research Speak Language Skill Key Ability Skill Mod / Ability Mod / Ranks / Misc. Mod Appraise Int 2 = +2 Balance Dex* 1 = +1 Bluff Cha 2 = +2 Climb Str* -1 = -1 Computer Use Int 2 = +2 Concentration Con 0 = +0 Craft (carpentry) Int 3 = +2 +1 Craft (chemistry) Int 7 = +2 +5 Craft (clockwork) Int 10 = +2 +8 Craft (writing) Int 8 = +2 +6 Diplomacy Cha 6 = +2 +2 [+2 Trustworthy] Disguise Cha 2 = +2 Drive Dex* 1 = +1 Escape Artist Dex* 1 = +1 Forgery Int 2 = +2 Gather Information Cha 9 = +2 +5 [+2 Trustworthy] Heal Wis 1 = +1 Hide Dex* 1 = +1 Innuendo Wis 2 = +2 Intimidate Cha 2 = +2 Jump Str* -1 = -1 Knowledge (astronomy) Int 13 = +2 +8 +3 [skill focus] Knowledge (biology) Int 4 = +2 +2 Knowledge (mathematics) Int 10 = +2 +8 Knowledge (meteorology) Int 7 = +2 +5 Knowledge (physics) Int 10 = +2 +8 Listen Wis 1 = +1 Move Silently Dex* 1 = +1 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Research Dex 10 = +2 +8 Ride Dex 1 = +1 Search Int 4 = +2 +2 [sharp-eyed] Sense Motive Wis 3 = +1 +2 [sharp-eyed] Spot Wis 1 = +1 Swim Str** -1 = -1 Use Rope Dex 1 = +1 Wilderness Lore Wis 1 = +1 Speak French Int 6 = 2 +4 Speak Latin Int 6 = 2 +4 * = check penalty for wearing armor This character also has 5 ranks in Speak Languages. Know astronomy >=5 ranks gives +2 on wilderness lore checks underground. Know physics >=5 ranks gives +2 on wilderness lore checks above ground. Archibald Pitcairne's Equipment: Weapons: Duelling pistol (single shot), Highlander Cutlass (family heirloom) He has no real experience in using either of these weapons. Gear: Backpack or bag with inventor’s tools, notebook, portable telescope, navigation instruments, magnifying lenses. Archibald Pitcairne's Spells Known: None, but he’s good at spelling in several languages. More about Archibald Pitcairne: Appearance: Archibald is a typical aging inventor who spends more time on his work and studies than his appearance, so he always appears to be a bit disheveled, though his clothes are generally well-kept and of good quality. He does good business with his clocks (at this time clocks would be luxury items owned only by the rich) and with his glasses and optics business. Personality: Although slight of frame and older (for the time period), Archibald is a charming figure full of esoteric knowledge. He is happy to pass on his wisdom to his young apprentices, and has many wealthy patrons who finance his scientific work. He’s often called on as an expert on any astronomical phenomenon in the area and is particularly interested in meteorite strikes. Background: Archibald is originally from Scotland, but he moved to England when he was in university age, and has also traveled in learned circles in Europe. He may be acquainted with or in correspondence with the leading “natural philosophers” of the time, either as colleagues or rivals (although this is slightly before Sir Isaac Newton’s time, the prototype early scientist / natural philospher). In particular, he has traveled to the colonies to work with a colleague who is staying in England to duplicate the experimental measurements of the distance and position of Mars by Cassini (1672) which lead to the first measurement of the size of the solar system (speaking of fascinating research for character background: [url]http://en.wikipedia.org/wiki/Giovanni_Domenico_Cassini[/url]) . Through his almost nightly observations of the heavens, he’d be certain to notice anything strange in the night skies around Boston. [/QUOTE]
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