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[CoC d20] Flintlock & Tomahawk
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<blockquote data-quote="taitzu52" data-source="post: 2635875" data-attributes="member: 21465"><p><span style="font-size: 15px"><strong>Quincy Abcott, Esq.</strong></span></p><p>Barrister, Bootlegger, Patriot</p><p></p><p><img src="http://www.nbmaa.org/FULLSIZE/bagermr._full.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Stats:</strong></p><p>Investigator 5– offensive option</p><p>Height: 5’6”</p><p>Weight: 145 lbs.</p><p>Hair: Brown</p><p>Eyes: Brown</p><p>Age: 42</p><p></p><p>Str: 10 </p><p>Dex: 12</p><p>Con: 15</p><p>Int: 14</p><p>Wis: 8</p><p>Cha: 14</p><p></p><p>Hit Dice: </p><p>HP: 32 (8+24)</p><p>AC: 12 (10 base, +1 Dex, +1 Defense bonus)</p><p>-- touch: 11 (10 base, +1 Dex)</p><p>-- flat-footed: 10 (base 10)</p><p>Init: +1 (+1 Dex)</p><p>Speed: 30’</p><p></p><p>Current Sanity: 40</p><p>Max. Sanity: 99</p><p>20% sanity: 8</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 (base +1, Con +2, +1 Great Fortitude)</p><p>Reflex +5 (base +4, Dex +1)</p><p>Will +3 (base +1, Wis -1, +1 Iron Will)</p><p></p><p><strong>Attacks:</strong></p><p>BAB: +4</p><p>- Melee +4 (+4 BAB, +0 Str)</p><p>-- Unarmed +4 (1d3+1, subdual)</p><p>- Ranged +5 (+4 BAB, +1 Dex)</p><p>-- Musket +5 (2d6/x3/100 ft./9 lb./Bludgeoning and Piercing)</p><p></p><p><strong>Skills</strong></p><p>Current Skill Points: 80</p><p>Skill Points per Level: 10</p><p></p><p>Appraise +2</p><p>Balance +1</p><p>Bluff* +7 (5 ranks, +2 Cha)</p><p>Climb +0</p><p>Concentration +2</p><p>Craft (Brewing)* +7 (5 ranks, +2 Int)</p><p>Craft (Carpentry)* +7 (5 ranks, +2 Int)</p><p>Craft (Gunsmithing) +3 (1 ranks, +2 Int)</p><p>Craft (Writing)* +4 (2 ranks, +2 Int)</p><p>Diplomacy* +11 (7 ranks, +2 Cha, +2 Sense Motive)</p><p>Disguise +2</p><p>Escape Artist +1</p><p>Forgery +3 (1 ranks, +2 Int)</p><p>Gather Information* +9 (7 ranks, +2 Cha)</p><p>Handle Animal +2 (1 ranks, +2 Cha)</p><p>Heal -1</p><p>Hide +1</p><p>Innuendo -1</p><p>Intimidate* +9 (5 ranks, +2 Cha, +2 Bluff)</p><p>Knowledge (Accounting) +3 (1 ranks, +2 Int)</p><p>Knowledge (Architecture) +3 (1 ranks, +2 Int)</p><p>Knowledge (History) +3 (1 ranks, +2 Int)</p><p>Knowledge (Law)* +9 (7 ranks, +2 Int)</p><p>Knowledge (Local: Boston) +3 (1 ranks, +2 Int)</p><p>Listen +1 (-1 Wis, +2 Alertness)</p><p>Move Silently +1</p><p>Performance +2</p><p>Ride* +6 (5 ranks, +1 Dex) </p><p>Search* +6 (4 ranks, +2 Int)</p><p>Sense Motive* +6 (7 ranks, -1Wis)</p><p>Slight of Hand +4 (1 ranks, +1 Dex, +2 Bluff)</p><p>Spot +1 (-1 Wis, +2 Alertness)</p><p>Swim +0</p><p>Tumble +1</p><p>Wilderness Lore* +4 (5 ranks, -1 Wis)</p><p></p><p><strong>Feats:</strong></p><p>Alertness (starting)</p><p>Iron Will(starting)</p><p>Weapon Proficiency- Ranged(Offensive bonus feat)</p><p>Great Fortitude (3rd level)</p><p></p><p><strong>Languages:</strong></p><p>English (native)</p><p>French</p><p>Algonquin</p><p> </p><p><strong>Equipment:</strong></p><p> </p><p><strong>Appearance:</strong> </p><p>Quinn Abcott is an average looking man in his early forties. His nose has a proper curve, and his chin is well plumped, a sign of his prosperity. He is in fair shape, aside from the creeping spread of a belly which has recently taken hold around his midsection. He wears a subdued, brown wig when in town or in his office, and a much larger white coif when he appears in court. Well to do, he dresses in the better formal fashions available in the colonies when in town. But at home, he prefers to wear plain brown or grey breeches and vests.</p><p></p><p><strong>Personality:</strong> </p><p>Quinn is a drinker, and has been for many years. He usually has a few nips before lunch, especially when he has a date in court, and is fairly tossed by dinner time. This does not impair him in most of his skills. He is still a rather genial fellow, and is able to work long hours, and rise early despite his habits. He keeps his family out of the public eye on his farm, a choice that is seen as a bit less fashionable than the other barristers in town. Abcott is a fierce libertarian, feeling that he and his fellow colonists should enjoy their rights of privacy, and pursuit of happiness. Especially when it comes to the King's taxation on liquor.</p><p></p><p><strong>Background:</strong></p><p>The Abcott family has always been well off. Young Quincy was shipped off to London for his formal education, and his late father's inheritance allowed him to build his estate on a fine piece of property. He has since served in the militia, married to a woman of fine breeding, established a successful office of law, and raised 4 children, ages 14-3. He is well aware of the dangers of Colonial life, and has never shirked from defending his family, and their liberties.</p></blockquote><p></p>
[QUOTE="taitzu52, post: 2635875, member: 21465"] [SIZE=4][B]Quincy Abcott, Esq.[/B][/SIZE] Barrister, Bootlegger, Patriot [img]http://www.nbmaa.org/FULLSIZE/bagermr._full.jpg[/img] [B]Stats:[/B] Investigator 5– offensive option Height: 5’6” Weight: 145 lbs. Hair: Brown Eyes: Brown Age: 42 Str: 10 Dex: 12 Con: 15 Int: 14 Wis: 8 Cha: 14 Hit Dice: HP: 32 (8+24) AC: 12 (10 base, +1 Dex, +1 Defense bonus) -- touch: 11 (10 base, +1 Dex) -- flat-footed: 10 (base 10) Init: +1 (+1 Dex) Speed: 30’ Current Sanity: 40 Max. Sanity: 99 20% sanity: 8 [B]Saves:[/B] Fortitude +5 (base +1, Con +2, +1 Great Fortitude) Reflex +5 (base +4, Dex +1) Will +3 (base +1, Wis -1, +1 Iron Will) [B]Attacks:[/B] BAB: +4 - Melee +4 (+4 BAB, +0 Str) -- Unarmed +4 (1d3+1, subdual) - Ranged +5 (+4 BAB, +1 Dex) -- Musket +5 (2d6/x3/100 ft./9 lb./Bludgeoning and Piercing) [B]Skills[/B] Current Skill Points: 80 Skill Points per Level: 10 Appraise +2 Balance +1 Bluff* +7 (5 ranks, +2 Cha) Climb +0 Concentration +2 Craft (Brewing)* +7 (5 ranks, +2 Int) Craft (Carpentry)* +7 (5 ranks, +2 Int) Craft (Gunsmithing) +3 (1 ranks, +2 Int) Craft (Writing)* +4 (2 ranks, +2 Int) Diplomacy* +11 (7 ranks, +2 Cha, +2 Sense Motive) Disguise +2 Escape Artist +1 Forgery +3 (1 ranks, +2 Int) Gather Information* +9 (7 ranks, +2 Cha) Handle Animal +2 (1 ranks, +2 Cha) Heal -1 Hide +1 Innuendo -1 Intimidate* +9 (5 ranks, +2 Cha, +2 Bluff) Knowledge (Accounting) +3 (1 ranks, +2 Int) Knowledge (Architecture) +3 (1 ranks, +2 Int) Knowledge (History) +3 (1 ranks, +2 Int) Knowledge (Law)* +9 (7 ranks, +2 Int) Knowledge (Local: Boston) +3 (1 ranks, +2 Int) Listen +1 (-1 Wis, +2 Alertness) Move Silently +1 Performance +2 Ride* +6 (5 ranks, +1 Dex) Search* +6 (4 ranks, +2 Int) Sense Motive* +6 (7 ranks, -1Wis) Slight of Hand +4 (1 ranks, +1 Dex, +2 Bluff) Spot +1 (-1 Wis, +2 Alertness) Swim +0 Tumble +1 Wilderness Lore* +4 (5 ranks, -1 Wis) [B]Feats:[/B] Alertness (starting) Iron Will(starting) Weapon Proficiency- Ranged(Offensive bonus feat) Great Fortitude (3rd level) [B]Languages:[/B] English (native) French Algonquin [B]Equipment:[/B] [B]Appearance:[/B] Quinn Abcott is an average looking man in his early forties. His nose has a proper curve, and his chin is well plumped, a sign of his prosperity. He is in fair shape, aside from the creeping spread of a belly which has recently taken hold around his midsection. He wears a subdued, brown wig when in town or in his office, and a much larger white coif when he appears in court. Well to do, he dresses in the better formal fashions available in the colonies when in town. But at home, he prefers to wear plain brown or grey breeches and vests. [B]Personality:[/B] Quinn is a drinker, and has been for many years. He usually has a few nips before lunch, especially when he has a date in court, and is fairly tossed by dinner time. This does not impair him in most of his skills. He is still a rather genial fellow, and is able to work long hours, and rise early despite his habits. He keeps his family out of the public eye on his farm, a choice that is seen as a bit less fashionable than the other barristers in town. Abcott is a fierce libertarian, feeling that he and his fellow colonists should enjoy their rights of privacy, and pursuit of happiness. Especially when it comes to the King's taxation on liquor. [B]Background:[/B] The Abcott family has always been well off. Young Quincy was shipped off to London for his formal education, and his late father's inheritance allowed him to build his estate on a fine piece of property. He has since served in the militia, married to a woman of fine breeding, established a successful office of law, and raised 4 children, ages 14-3. He is well aware of the dangers of Colonial life, and has never shirked from defending his family, and their liberties. [/QUOTE]
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