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CoC - D20 - Fog over Buenos Aires
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<blockquote data-quote="Drowned Hero" data-source="post: 4407208" data-attributes="member: 37149"><p>NPC's</p><p></p><p>1. The dreamwalker 'Armando Trudillo'</p><p>[sblock]</p><p>Male Priest / Clergy Offensive-Option</p><p></p><p>Representing Drowwned Hero</p><p></p><p>Strength 14 (+2)</p><p>Dexterity 14 (+2)</p><p>Constitution 12 (+1)</p><p>Intelligence 13 (+1)</p><p>Wisdom 11 (+0)</p><p>Charisma 10 (+0)</p><p> </p><p>Size: Medium</p><p>Height: 6' 4"</p><p>Weight: 210 lb</p><p>Eyes: Light Brown</p><p>Hair: White</p><p>Skin: Tan</p><p></p><p>Total Hit Points: 21</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 12 = 10 +2 [dexterity]</p><p></p><p> Touch AC: 12</p><p> Flat-footed: 10</p><p></p><p>Defense bonus variant rule is not in effect.</p><p></p><p>Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative]</p><p>Fortitude save: +2 = 1 [base] +1 [constitution]</p><p>Reflex save: +3 = 1 [base] +2 [dexterity]</p><p>Will save: +4 = 4 [base]</p><p>Attack (melee): +1 = 3 [base] +2 [strength] -4 [nonproficiency]</p><p>Attack (thrown): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (pistol): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (rifle): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (shotgun): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (sub-machine gun): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Grapple check: +5 = 3 [base] +2 [strength]</p><p></p><p>Cthulhu Mythos Knowledge: 1</p><p>Maximum Sanity 55</p><p>Current Sanity: 55</p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 58 lb. or less</p><p>59-116 lb.</p><p>117-175 lb.</p><p>175 lb.</p><p>350 lb.</p><p>875 lb.</p><p></p><p>Languages: </p><p></p><p>Feats:</p><p></p><p> Improved Initiative </p><p> Persuasive </p><p> Stealthy </p><p></p><p>Class Skills:</p><p></p><p> Bluff</p><p> Concentration</p><p> Diplomacy</p><p> Gather Information</p><p> Knowledge (anthropology)</p><p> Knowledge (history)</p><p> Knowledge (occult)</p><p> Knowledge (religion)</p><p> Listen</p><p> Sense Motive</p><p> Speak Language</p><p> Spot</p><p></p><p>Skill Name</p><p> </p><p>Key</p><p>Ability</p><p> </p><p>Skill</p><p>Modifier</p><p> </p><p>Ability</p><p>Modifier</p><p> </p><p>Ranks</p><p> </p><p>Misc.</p><p>Modifier</p><p>Appraise Int 1 = </p><p>+1</p><p> </p><p>Balance Dex* 2 = </p><p>+2</p><p> </p><p>Bluff Cha 2 = </p><p>+0</p><p> +2 [persuasive]</p><p>Climb Str* 2 = </p><p>+2</p><p> </p><p>Computer Use Int 1 = </p><p>+1</p><p> </p><p>Concentration Con 1 = </p><p>+1</p><p> </p><p>Diplomacy Cha 9 = </p><p>+0</p><p> +7 +2 [sense motive]</p><p>Disguise Cha 0 = </p><p>+0</p><p> </p><p>Drive Dex* 2 = </p><p>+2</p><p> </p><p>Escape Artist Dex* 2 = </p><p>+2</p><p> </p><p>Forgery Int 1 = </p><p>+1</p><p> </p><p>Gather Information Cha 7 = </p><p>+0</p><p> +7 </p><p>Heal Wis 0 = </p><p>+0</p><p> </p><p>Hide Dex* 4 = </p><p>+2</p><p> +2 [stealthy]</p><p>Innuendo Wis 0 = </p><p>+0</p><p> </p><p>Intimidate Cha 2 = </p><p>+0</p><p> +2 [persuasive]</p><p>Jump Str* 2 = </p><p>+2</p><p> </p><p>Knowledge (anthropology) Int 8 = </p><p>+1</p><p> +7 </p><p>Knowledge (history) Int 8 = </p><p>+1</p><p> +7 </p><p>Knowledge (occult) Int 8 = </p><p>+1</p><p> +7 </p><p>Knowledge (religion) Int 8 = </p><p>+1</p><p> +7 </p><p>Listen Wis 0 = </p><p>+0</p><p> </p><p>Move Silently Dex* 4 = </p><p>+2</p><p> +2 [stealthy]</p><p>Perform_1 Cha 0 = </p><p>+0</p><p> </p><p>Perform_2 Cha 0 = </p><p>+0</p><p> </p><p>Perform_3 Cha 0 = </p><p>+0</p><p> </p><p>research Int 4.5 = </p><p>+1</p><p> +3.5 </p><p>Ride Dex 2 = </p><p>+2</p><p> </p><p>Search Int 1 = </p><p>+1</p><p> </p><p>Sense Motive Wis 7 = </p><p>+0</p><p> +7 </p><p>Sleight of Hand Dex* 5.5 = </p><p>+2</p><p> +3.5 </p><p>Spot Wis 0 = </p><p>+0</p><p> </p><p>Swim Str** 2 = </p><p>+2</p><p> </p><p>Use Rope Dex 2 = </p><p>+2</p><p> </p><p>Wilderness Lore Wis 0 = </p><p>+0</p><p> </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Know anthropology >=5 ranks gives +2 on wildernesslore checks underground.</p><p></p><p> Class HP rolled </p><p>Level 1: Priest / Clergy 6 </p><p>Level 2: Priest / Clergy 3 </p><p>Level 3: Priest / Clergy 3 </p><p>Level 4: Priest / Clergy 5 +1 to wisdom</p><p></p><p> </p><p>Armando Trudillo's Equipment:</p><p></p><p> Machete (damage 1d6, crit. 19-20/x2, 2.5 lb, slashing)</p><p> Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire)</p><p></p><p>Armando Trudillo's Spells Known:</p><p></p><p>More about Armando Trudillo:</p><p></p><p>[/sblock]</p><p></p><p>2. The Journalist Alvaro Uribe [sblock]</p><p></p><p>Male Writer / Reporter Defensive-Option</p><p></p><p>Representing Drowned Hero</p><p></p><p>Strength 12 (+1)</p><p>Dexterity 12 (+1)</p><p>Constitution 10 (+0)</p><p>Intelligence 14 (+2)</p><p>Wisdom 14 (+2)</p><p>Charisma 12 (+1)</p><p> </p><p>Size: Medium</p><p>Height: 5' 11"</p><p>Weight: 185 lb</p><p>Eyes: Green</p><p>Hair: Blond</p><p>Skin: Light</p><p></p><p>Total Hit Points: 6</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 11 = 10 +1 [dexterity]</p><p></p><p> Touch AC: 11</p><p> Flat-footed: 10</p><p></p><p>Defense bonus variant rule is not in effect.</p><p></p><p>Initiative modifier: +1 = +1 [dexterity]</p><p>Fortitude save: +2 = 2 [base]</p><p>Reflex save: +3 = 2 [base] +1 [dexterity]</p><p>Will save: +2 = 0 [base] +2 [wisdom]</p><p>Attack (melee): -3 = 0 [base] +1 [strength] -4 [nonproficiency]</p><p>Attack (thrown): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency]</p><p>Attack (pistol): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency]</p><p>Attack (rifle): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency]</p><p>Attack (shotgun): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency]</p><p>Attack (sub-machine gun): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency]</p><p>Grapple check: +1 = 0 [base] +1 [strength]</p><p></p><p>Cthulhu Mythos Knowledge: 0</p><p>Maximum Sanity 70</p><p>Current Sanity: 70</p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 43 lb. or less</p><p>44-86 lb.</p><p>87-130 lb.</p><p>130 lb.</p><p>260 lb.</p><p>650 lb.</p><p></p><p>Languages: </p><p></p><p>Feats:</p><p></p><p> Point Blank Shot </p><p> Precise Shot </p><p></p><p>Class Skills:</p><p></p><p> Craft (photography)</p><p> Craft (writing)</p><p> Diplomacy</p><p> Gather Information</p><p> Knowledge (geography)</p><p> Knowledge (history)</p><p> Knowledge (law)</p><p> Knowledge (local)</p><p> Knowledge (streetwise)</p><p> Research</p><p> Sense Motive</p><p> Innuendo</p><p></p><p>Skill Name</p><p> </p><p>Key</p><p>Ability</p><p> </p><p>Skill</p><p>Modifier</p><p> </p><p>Ability</p><p>Modifier</p><p> </p><p>Ranks</p><p> </p><p>Misc.</p><p>Modifier</p><p>Appraise Int 4 = </p><p>+2</p><p> +2 </p><p>Balance Dex* 1 = </p><p>+1</p><p> </p><p>Bluff Cha 3 = </p><p>+1</p><p> +2 </p><p>Climb Str* 3 = </p><p>+1</p><p> +2 </p><p>Computer Use Int 2 = </p><p>+2</p><p> </p><p>Concentration Con 0 = </p><p>+0</p><p> </p><p>Diplomacy Cha 1 = </p><p>+1</p><p> </p><p>Disguise Cha 1 = </p><p>+1</p><p> </p><p>Drive Dex* 1 = </p><p>+1</p><p> </p><p>Escape Artist Dex* 1 = </p><p>+1</p><p> </p><p>Forgery Int 2 = </p><p>+2</p><p> </p><p>Gather Information Cha 5 = </p><p>+1</p><p> +4 </p><p>Heal Wis 2 = </p><p>+2</p><p> </p><p>Hide Dex* 3 = </p><p>+1</p><p> +2 </p><p>Innuendo Wis 1 = </p><p>+1</p><p> </p><p>Intimidate Cha 3 = </p><p>+1</p><p> +2 </p><p>Jump Str* 1 = </p><p>+1</p><p> </p><p>Knowledge (religion) Int 4 = </p><p>+2</p><p> +2 </p><p>Listen Wis 4 = </p><p>+2</p><p> +2 </p><p>Move Silently Dex* 3 = </p><p>+1</p><p> +2 </p><p>Open Lock Dex 2 = </p><p>+1</p><p> +1 </p><p>Perform_1 Cha 1 = </p><p>+1</p><p> </p><p>Perform_2 Cha 1 = </p><p>+1</p><p> </p><p>Perform_3 Cha 1 = </p><p>+1</p><p> </p><p>Ride Dex 1 = </p><p>+1</p><p> </p><p>Search Int 3 = </p><p>+2</p><p> +1 </p><p>Sense Motive Wis 2 = </p><p>+2</p><p> </p><p>Spot Wis 2 = </p><p>+2</p><p> </p><p>Swim Str** 1 = </p><p>+1</p><p> </p><p>Use Rope Dex 1 = </p><p>+1</p><p> </p><p>Wilderness Lore Wis 2 = </p><p>+2</p><p> </p><p></p><p>* = check penalty for wearing armor</p><p></p><p> Class HP rolled </p><p>Level 1: Writer / Reporter 6 </p><p></p><p> </p><p>Alvaro Uribe's Equipment:</p><p></p><p> Knife, hunting (damage 1d4, crit. 19-20/x2, range incr. 10, 1 lb, piercing)</p><p> Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire)</p><p></p><p>Alvaro Uribe's Spells Known:</p><p></p><p>More about Alvaro Uribe:</p><p></p><p>[/sblock]</p><p></p><p>3. The receptionist Julia Adventini</p><p></p><p>[sblock]Julia Adventini</p><p></p><p>Female Writer / Reporter Defensive-Option</p><p></p><p>Strength 9 (-1)</p><p>Dexterity 10 (+0)</p><p>Constitution 10 (+0)</p><p>Intelligence 15 (+2)</p><p>Wisdom 16 (+3)</p><p>Charisma 16 (+3)</p><p> </p><p>Size: Medium</p><p>Height: 4' 8"</p><p>Weight: 110 lb</p><p>Eyes: Light Brown</p><p>Hair: Dark Brown</p><p>Skin: Tan</p><p></p><p>Total Hit Points: 6</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 10</p><p></p><p> Touch AC: 10</p><p> Flat-footed: 10</p><p></p><p>Defense bonus variant rule is not in effect.</p><p></p><p>Initiative modifier: +0 = +0 [dexterity]</p><p>Fortitude save: +2 = 2 [base]</p><p>Reflex save: +0 = 0 [base]</p><p>Will save: +5 = 2 [base] +3 [wisdom]</p><p>Attack (melee): -5 = 0 [base] -1 [strength] -4 [nonproficiency]</p><p>Attack (thrown): -4 = 0 [base] -4 [nonproficiency]</p><p>Attack (pistol): -4 = 0 [base] -4 [nonproficiency]</p><p>Attack (rifle): -4 = 0 [base] -4 [nonproficiency]</p><p>Attack (shotgun): -4 = 0 [base] -4 [nonproficiency]</p><p>Attack (sub-machine gun): -4 = 0 [base] -4 [nonproficiency]</p><p>Grapple check: -1 = 0 [base] -1 [strength]</p><p></p><p>Cthulhu Mythos Knowledge: 0</p><p>Maximum Sanity 80</p><p>Current Sanity: 80</p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 30 lb. or less</p><p>31-60 lb.</p><p>61-90 lb.</p><p>90 lb.</p><p>180 lb.</p><p>450 lb.</p><p></p><p>Languages: </p><p></p><p>Feats:</p><p></p><p> Alertness </p><p> Sharp-Eyed </p><p></p><p>Class Skills:</p><p></p><p> Craft (photography)</p><p> Craft (writing)</p><p> Diplomacy</p><p> Gather Information</p><p> Knowledge (accounting)</p><p> Knowledge (law)</p><p> Knowledge (streetwise)</p><p> Listen</p><p> Research</p><p> Sense Motive</p><p> Spot</p><p> Innuendo</p><p></p><p>Skill Name</p><p> </p><p>Key</p><p>Ability</p><p> </p><p>Skill</p><p>Modifier</p><p> </p><p>Ability</p><p>Modifier</p><p> </p><p>Ranks</p><p> </p><p>Misc.</p><p>Modifier</p><p>Appraise Int 2 = </p><p>+2</p><p> </p><p>Balance Dex* 0 = </p><p>+0</p><p> </p><p>Bluff Cha 5 = </p><p>+3</p><p> +2 </p><p>Climb Str* -1 = </p><p>-1</p><p> </p><p>Computer Use Int 2 = </p><p>+2</p><p> </p><p>Concentration Con 0 = </p><p>+0</p><p> </p><p>Craft (writing) Int 6 = </p><p>+2</p><p> +4 </p><p>Diplomacy Cha 7 = </p><p>+3</p><p> +4 </p><p>Disguise Cha 3 = </p><p>+3</p><p> </p><p>Drive Dex* 0 = </p><p>+0</p><p> </p><p>Escape Artist Dex* 0 = </p><p>+0</p><p> </p><p>Forgery Int 2 = </p><p>+2</p><p> </p><p>Gather Information Cha 7 = </p><p>+3</p><p> +4 </p><p>Heal Wis 3 = </p><p>+3</p><p> </p><p>Hide Dex* 2 = </p><p>+0</p><p> +2 </p><p>Innuendo Wis 3 = </p><p>+3</p><p> </p><p>Intimidate Cha 3 = </p><p>+3</p><p> </p><p>Jump Str* -1 = </p><p>-1</p><p> </p><p>Listen Wis 5 = </p><p>+3</p><p> +2 [alertness]</p><p>Move Silently Dex* 2 = </p><p>+0</p><p> +2 </p><p>Open Lock Dex 2 = </p><p>+0</p><p> +2 </p><p>Perform_1 Cha 3 = </p><p>+3</p><p> </p><p>Perform_2 Cha 3 = </p><p>+3</p><p> </p><p>Perform_3 Cha 3 = </p><p>+3</p><p> </p><p>Ride Dex 0 = </p><p>+0</p><p> </p><p>Search Int 4 = </p><p>+2</p><p> +2 [sharp-eyed]</p><p>Sense Motive Wis 9 = </p><p>+3</p><p> +4 +2 [sharp-eyed]</p><p>Sleight of Hand Dex* 2 = </p><p>+0</p><p> +2 </p><p>Spot Wis 9 = </p><p>+3</p><p> +4 +2 [alertness]</p><p>Swim Str** -1 = </p><p>-1</p><p> </p><p>Use Rope Dex 0 = </p><p>+0</p><p> </p><p>Wilderness Lore Wis 3 = </p><p>+3</p><p> </p><p></p><p>* = check penalty for wearing armor</p><p></p><p> Class HP rolled </p><p>Level 1: Writer / Reporter 6 [/sblock]</p><p></p><p>4. Jorge 'Director' Amengual</p><p>[sblock]</p><p></p><p>Jorge 'Director' Amengual</p><p></p><p>Male Artist / Musician Offensive-Option</p><p></p><p>Strength 15 (+2)</p><p>Dexterity 15 (+2)</p><p>Constitution 13 (+1)</p><p>Intelligence 13 (+1)</p><p>Wisdom 12 (+1)</p><p>Charisma 11 (+0)</p><p> </p><p>Size: Medium</p><p>Height: 5' 6"</p><p>Weight: 200 lb</p><p>Eyes: Blue</p><p>Hair: Light Brown</p><p>Skin: Tan</p><p></p><p>Total Hit Points: 7</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 12 = 10 +2 [dexterity]</p><p></p><p> Touch AC: 12</p><p> Flat-footed: 10</p><p></p><p>Defense bonus variant rule is not in effect.</p><p></p><p>Initiative modifier: +2 = +2 [dexterity]</p><p>Fortitude save: +1 = 0 [base] +1 [constitution]</p><p>Reflex save: +4 = 2 [base] +2 [dexterity]</p><p>Will save: +1 = 0 [base] +1 [wisdom]</p><p>Attack (melee): -1 = 1 [base] +2 [strength] -4 [nonproficiency]</p><p>Attack (thrown): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (pistol): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (rifle): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (shotgun): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Attack (sub-machine gun): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency]</p><p>Grapple check: +3 = 1 [base] +2 [strength]</p><p></p><p>Cthulhu Mythos Knowledge: 0</p><p>Maximum Sanity 60</p><p>Current Sanity: 60</p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 66 lb. or less</p><p>67-133 lb.</p><p>134-200 lb.</p><p>200 lb.</p><p>400 lb.</p><p>1000 lb.</p><p></p><p>Languages: </p><p></p><p>Feats:</p><p></p><p> Combat Casting </p><p> Point Blank Shot </p><p></p><p>Class Skills:</p><p></p><p> Animal Empathy</p><p> Appraise</p><p> Balance</p><p> Bluff</p><p> Climb</p><p> Computer Use</p><p> Concentration</p><p> Craft (carpentry)</p><p> Craft (chemistry)</p><p> Craft (clockwork)</p><p> Craft (gunsmith)</p><p> Diplomacy</p><p> Knowledge (art)</p><p> Knowledge (astronomy)</p><p> Listen</p><p> Perform_1</p><p> Search</p><p> Sense Motive</p><p> Speak Language</p><p> Spellcraft</p><p> Spot</p><p> Innuendo</p><p></p><p>Skill Name</p><p> </p><p>Key</p><p>Ability</p><p> </p><p>Skill</p><p>Modifier</p><p> </p><p>Ability</p><p>Modifier</p><p> </p><p>Ranks</p><p> </p><p>Misc.</p><p>Modifier</p><p>Appraise Int 1 = </p><p>+1</p><p> </p><p>Balance Dex* 2 = </p><p>+2</p><p> </p><p>Bluff Cha 0 = </p><p>+0</p><p> </p><p>Climb Str* 2 = </p><p>+2</p><p> </p><p>Computer Use Int 1 = </p><p>+1</p><p> </p><p>Concentration Con 5 = </p><p>+1</p><p> +4 </p><p>Craft (gunsmith) Int 5 = </p><p>+1</p><p> +4 </p><p>Diplomacy Cha 0 = </p><p>+0</p><p> </p><p>Disguise Cha 0 = </p><p>+0</p><p> </p><p>Drive Dex* 2 = </p><p>+2</p><p> </p><p>Escape Artist Dex* 4 = </p><p>+2</p><p> +2 </p><p>Forgery Int 1 = </p><p>+1</p><p> </p><p>Gather Information Cha 0 = </p><p>+0</p><p> </p><p>Heal Wis 1 = </p><p>+1</p><p> </p><p>Hide Dex* 4 = </p><p>+2</p><p> +2 </p><p>Innuendo Wis 0 = </p><p>+0</p><p> </p><p>Intimidate Cha 2 = </p><p>+0</p><p> +2 </p><p>Jump Str* 2 = </p><p>+2</p><p> </p><p>Listen Wis 1 = </p><p>+1</p><p> </p><p>Move Silently Dex* 4 = </p><p>+2</p><p> +2 </p><p>Open Lock Dex 4 = </p><p>+2</p><p> +2 </p><p>Perform_1 Cha 0 = </p><p>+0</p><p> </p><p>Perform_2 Cha 0 = </p><p>+0</p><p> </p><p>Perform_3 Cha 0 = </p><p>+0</p><p> </p><p>Ride Dex 2 = </p><p>+2</p><p> </p><p>Search Int 1 = </p><p>+1</p><p> </p><p>Sense Motive Wis 1 = </p><p>+1</p><p> </p><p>Sleight of Hand Dex* 4 = </p><p>+2</p><p> +2 </p><p>Spellcraft Int 5 = </p><p>+1</p><p> +4 </p><p>Spot Wis 1 = </p><p>+1</p><p> </p><p>Swim Str** 2 = </p><p>+2</p><p> </p><p>Use Rope Dex 2 = </p><p>+2</p><p> </p><p>Wilderness Lore Wis 1 = </p><p>+1</p><p> </p><p></p><p>* = check penalty for wearing armor</p><p></p><p> Class HP rolled </p><p>Level 1: Artist / Musician 6 </p><p></p><p> </p><p>Jorge 'Director' Amengual's Equipment:</p><p></p><p> Knife, hunting (damage 1d4, crit. 19-20/x2, range incr. 10, 1 lb, piercing)</p><p> Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire)</p><p></p><p>Jorge 'Director' Amengual's Spells Known:</p><p></p><p>More about Jorge 'Director' Amengual:</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 4407208, member: 37149"] NPC's 1. The dreamwalker 'Armando Trudillo' [sblock] Male Priest / Clergy Offensive-Option Representing Drowwned Hero Strength 14 (+2) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 13 (+1) Wisdom 11 (+0) Charisma 10 (+0) Size: Medium Height: 6' 4" Weight: 210 lb Eyes: Light Brown Hair: White Skin: Tan Total Hit Points: 21 Speed: 30 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10 Defense bonus variant rule is not in effect. Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +4 = 4 [base] Attack (melee): +1 = 3 [base] +2 [strength] -4 [nonproficiency] Attack (thrown): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency] Attack (pistol): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency] Attack (rifle): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency] Attack (shotgun): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency] Attack (sub-machine gun): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency] Grapple check: +5 = 3 [base] +2 [strength] Cthulhu Mythos Knowledge: 1 Maximum Sanity 55 Current Sanity: 55 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Feats: Improved Initiative Persuasive Stealthy Class Skills: Bluff Concentration Diplomacy Gather Information Knowledge (anthropology) Knowledge (history) Knowledge (occult) Knowledge (religion) Listen Sense Motive Speak Language Spot Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 2 = +2 Bluff Cha 2 = +0 +2 [persuasive] Climb Str* 2 = +2 Computer Use Int 1 = +1 Concentration Con 1 = +1 Diplomacy Cha 9 = +0 +7 +2 [sense motive] Disguise Cha 0 = +0 Drive Dex* 2 = +2 Escape Artist Dex* 2 = +2 Forgery Int 1 = +1 Gather Information Cha 7 = +0 +7 Heal Wis 0 = +0 Hide Dex* 4 = +2 +2 [stealthy] Innuendo Wis 0 = +0 Intimidate Cha 2 = +0 +2 [persuasive] Jump Str* 2 = +2 Knowledge (anthropology) Int 8 = +1 +7 Knowledge (history) Int 8 = +1 +7 Knowledge (occult) Int 8 = +1 +7 Knowledge (religion) Int 8 = +1 +7 Listen Wis 0 = +0 Move Silently Dex* 4 = +2 +2 [stealthy] Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 research Int 4.5 = +1 +3.5 Ride Dex 2 = +2 Search Int 1 = +1 Sense Motive Wis 7 = +0 +7 Sleight of Hand Dex* 5.5 = +2 +3.5 Spot Wis 0 = +0 Swim Str** 2 = +2 Use Rope Dex 2 = +2 Wilderness Lore Wis 0 = +0 * = check penalty for wearing armor Know anthropology >=5 ranks gives +2 on wildernesslore checks underground. Class HP rolled Level 1: Priest / Clergy 6 Level 2: Priest / Clergy 3 Level 3: Priest / Clergy 3 Level 4: Priest / Clergy 5 +1 to wisdom Armando Trudillo's Equipment: Machete (damage 1d6, crit. 19-20/x2, 2.5 lb, slashing) Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire) Armando Trudillo's Spells Known: More about Armando Trudillo: [/sblock] 2. The Journalist Alvaro Uribe [sblock] Male Writer / Reporter Defensive-Option Representing Drowned Hero Strength 12 (+1) Dexterity 12 (+1) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 12 (+1) Size: Medium Height: 5' 11" Weight: 185 lb Eyes: Green Hair: Blond Skin: Light Total Hit Points: 6 Speed: 30 feet Armor Class: 11 = 10 +1 [dexterity] Touch AC: 11 Flat-footed: 10 Defense bonus variant rule is not in effect. Initiative modifier: +1 = +1 [dexterity] Fortitude save: +2 = 2 [base] Reflex save: +3 = 2 [base] +1 [dexterity] Will save: +2 = 0 [base] +2 [wisdom] Attack (melee): -3 = 0 [base] +1 [strength] -4 [nonproficiency] Attack (thrown): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency] Attack (pistol): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency] Attack (rifle): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency] Attack (shotgun): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency] Attack (sub-machine gun): -3 = 0 [base] +1 [dexterity] -4 [nonproficiency] Grapple check: +1 = 0 [base] +1 [strength] Cthulhu Mythos Knowledge: 0 Maximum Sanity 70 Current Sanity: 70 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb. Languages: Feats: Point Blank Shot Precise Shot Class Skills: Craft (photography) Craft (writing) Diplomacy Gather Information Knowledge (geography) Knowledge (history) Knowledge (law) Knowledge (local) Knowledge (streetwise) Research Sense Motive Innuendo Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 4 = +2 +2 Balance Dex* 1 = +1 Bluff Cha 3 = +1 +2 Climb Str* 3 = +1 +2 Computer Use Int 2 = +2 Concentration Con 0 = +0 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Drive Dex* 1 = +1 Escape Artist Dex* 1 = +1 Forgery Int 2 = +2 Gather Information Cha 5 = +1 +4 Heal Wis 2 = +2 Hide Dex* 3 = +1 +2 Innuendo Wis 1 = +1 Intimidate Cha 3 = +1 +2 Jump Str* 1 = +1 Knowledge (religion) Int 4 = +2 +2 Listen Wis 4 = +2 +2 Move Silently Dex* 3 = +1 +2 Open Lock Dex 2 = +1 +1 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Ride Dex 1 = +1 Search Int 3 = +2 +1 Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Swim Str** 1 = +1 Use Rope Dex 1 = +1 Wilderness Lore Wis 2 = +2 * = check penalty for wearing armor Class HP rolled Level 1: Writer / Reporter 6 Alvaro Uribe's Equipment: Knife, hunting (damage 1d4, crit. 19-20/x2, range incr. 10, 1 lb, piercing) Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire) Alvaro Uribe's Spells Known: More about Alvaro Uribe: [/sblock] 3. The receptionist Julia Adventini [sblock]Julia Adventini Female Writer / Reporter Defensive-Option Strength 9 (-1) Dexterity 10 (+0) Constitution 10 (+0) Intelligence 15 (+2) Wisdom 16 (+3) Charisma 16 (+3) Size: Medium Height: 4' 8" Weight: 110 lb Eyes: Light Brown Hair: Dark Brown Skin: Tan Total Hit Points: 6 Speed: 30 feet Armor Class: 10 Touch AC: 10 Flat-footed: 10 Defense bonus variant rule is not in effect. Initiative modifier: +0 = +0 [dexterity] Fortitude save: +2 = 2 [base] Reflex save: +0 = 0 [base] Will save: +5 = 2 [base] +3 [wisdom] Attack (melee): -5 = 0 [base] -1 [strength] -4 [nonproficiency] Attack (thrown): -4 = 0 [base] -4 [nonproficiency] Attack (pistol): -4 = 0 [base] -4 [nonproficiency] Attack (rifle): -4 = 0 [base] -4 [nonproficiency] Attack (shotgun): -4 = 0 [base] -4 [nonproficiency] Attack (sub-machine gun): -4 = 0 [base] -4 [nonproficiency] Grapple check: -1 = 0 [base] -1 [strength] Cthulhu Mythos Knowledge: 0 Maximum Sanity 80 Current Sanity: 80 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 30 lb. or less 31-60 lb. 61-90 lb. 90 lb. 180 lb. 450 lb. Languages: Feats: Alertness Sharp-Eyed Class Skills: Craft (photography) Craft (writing) Diplomacy Gather Information Knowledge (accounting) Knowledge (law) Knowledge (streetwise) Listen Research Sense Motive Spot Innuendo Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 0 = +0 Bluff Cha 5 = +3 +2 Climb Str* -1 = -1 Computer Use Int 2 = +2 Concentration Con 0 = +0 Craft (writing) Int 6 = +2 +4 Diplomacy Cha 7 = +3 +4 Disguise Cha 3 = +3 Drive Dex* 0 = +0 Escape Artist Dex* 0 = +0 Forgery Int 2 = +2 Gather Information Cha 7 = +3 +4 Heal Wis 3 = +3 Hide Dex* 2 = +0 +2 Innuendo Wis 3 = +3 Intimidate Cha 3 = +3 Jump Str* -1 = -1 Listen Wis 5 = +3 +2 [alertness] Move Silently Dex* 2 = +0 +2 Open Lock Dex 2 = +0 +2 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Ride Dex 0 = +0 Search Int 4 = +2 +2 [sharp-eyed] Sense Motive Wis 9 = +3 +4 +2 [sharp-eyed] Sleight of Hand Dex* 2 = +0 +2 Spot Wis 9 = +3 +4 +2 [alertness] Swim Str** -1 = -1 Use Rope Dex 0 = +0 Wilderness Lore Wis 3 = +3 * = check penalty for wearing armor Class HP rolled Level 1: Writer / Reporter 6 [/sblock] 4. Jorge 'Director' Amengual [sblock] Jorge 'Director' Amengual Male Artist / Musician Offensive-Option Strength 15 (+2) Dexterity 15 (+2) Constitution 13 (+1) Intelligence 13 (+1) Wisdom 12 (+1) Charisma 11 (+0) Size: Medium Height: 5' 6" Weight: 200 lb Eyes: Blue Hair: Light Brown Skin: Tan Total Hit Points: 7 Speed: 30 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10 Defense bonus variant rule is not in effect. Initiative modifier: +2 = +2 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +1 = 0 [base] +1 [wisdom] Attack (melee): -1 = 1 [base] +2 [strength] -4 [nonproficiency] Attack (thrown): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency] Attack (pistol): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency] Attack (rifle): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency] Attack (shotgun): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency] Attack (sub-machine gun): -1 = 1 [base] +2 [dexterity] -4 [nonproficiency] Grapple check: +3 = 1 [base] +2 [strength] Cthulhu Mythos Knowledge: 0 Maximum Sanity 60 Current Sanity: 60 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 66 lb. or less 67-133 lb. 134-200 lb. 200 lb. 400 lb. 1000 lb. Languages: Feats: Combat Casting Point Blank Shot Class Skills: Animal Empathy Appraise Balance Bluff Climb Computer Use Concentration Craft (carpentry) Craft (chemistry) Craft (clockwork) Craft (gunsmith) Diplomacy Knowledge (art) Knowledge (astronomy) Listen Perform_1 Search Sense Motive Speak Language Spellcraft Spot Innuendo Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 2 = +2 Bluff Cha 0 = +0 Climb Str* 2 = +2 Computer Use Int 1 = +1 Concentration Con 5 = +1 +4 Craft (gunsmith) Int 5 = +1 +4 Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Drive Dex* 2 = +2 Escape Artist Dex* 4 = +2 +2 Forgery Int 1 = +1 Gather Information Cha 0 = +0 Heal Wis 1 = +1 Hide Dex* 4 = +2 +2 Innuendo Wis 0 = +0 Intimidate Cha 2 = +0 +2 Jump Str* 2 = +2 Listen Wis 1 = +1 Move Silently Dex* 4 = +2 +2 Open Lock Dex 4 = +2 +2 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Ride Dex 2 = +2 Search Int 1 = +1 Sense Motive Wis 1 = +1 Sleight of Hand Dex* 4 = +2 +2 Spellcraft Int 5 = +1 +4 Spot Wis 1 = +1 Swim Str** 2 = +2 Use Rope Dex 2 = +2 Wilderness Lore Wis 1 = +1 * = check penalty for wearing armor Class HP rolled Level 1: Artist / Musician 6 Jorge 'Director' Amengual's Equipment: Knife, hunting (damage 1d4, crit. 19-20/x2, range incr. 10, 1 lb, piercing) Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire) Jorge 'Director' Amengual's Spells Known: More about Jorge 'Director' Amengual: [/sblock] [/QUOTE]
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