Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[CoC-D20] I would like some help with this adventure plot...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mik" data-source="post: 443792" data-attributes="member: 6552"><p>If you do go with the worms being poisoned, weakened, or otherwise inhibited by alcohol, it provides some neat hooks;</p><p></p><p>1) Everyone in a nearby town except the heavy drinkers is under the sway of the hive-mind. Your players may consider the word of the drunks to be a bit suspect, so you can plant 'clues' in their words.</p><p></p><p>2) If your game is set in the 1920's, you have a nice lead in to the growing temperance movement. Maybe old Carrie Nation has a little something tangled up in her medulla oblongata <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <a href="http://www.pbs.org/wgbh/amex/1900/peopleevents/pande4.html" target="_blank">(a short discussion of Carrie N.)</a> </p><p></p><p>3) Will your investigators start knocking them back to keep themselves free of worms?</p><p></p><p>Of course, for maximum impact, the source of the worms themselves could be either one of the elder races or servitors of an Old One.... </p><p></p><p>Mi-go: possible. If the fungi from Yuggoth need specimens to examine or need to clear an area for mining, they might engineer a little mind control.</p><p></p><p>Yithians: unlikely. While they have a good working knowledge of thought, human minds, and consciousness, they'd probably just possess the humans through mind transfer and make them do whatever they needed.</p><p></p><p>Shaggai: iffy. The Shan have their own very direct ways of getting inside your head.</p><p></p><p>Elder Things: I can't see it. The Elder Things are generally inactive, and they had no interest in humanity. The worms may have been a last ditch attempt to bring the shoggoths under control, one that just escaped its containment and has latched on to the first 'intelligent, non-elder thing' creature it encountered.</p><p></p><p>Perhaps there is a relative of Eihort buried here who is sending out its own brood... </p><p></p><p>Anyone else have more sinister ideas?</p><p></p><p>Good luck with the adventure. I'm planning on putting one of my own together to offer to my current D&D 3e gaming group as a change of pace. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>=Mik</p></blockquote><p></p>
[QUOTE="Mik, post: 443792, member: 6552"] If you do go with the worms being poisoned, weakened, or otherwise inhibited by alcohol, it provides some neat hooks; 1) Everyone in a nearby town except the heavy drinkers is under the sway of the hive-mind. Your players may consider the word of the drunks to be a bit suspect, so you can plant 'clues' in their words. 2) If your game is set in the 1920's, you have a nice lead in to the growing temperance movement. Maybe old Carrie Nation has a little something tangled up in her medulla oblongata :) [URL=http://www.pbs.org/wgbh/amex/1900/peopleevents/pande4.html](a short discussion of Carrie N.)[/URL] 3) Will your investigators start knocking them back to keep themselves free of worms? Of course, for maximum impact, the source of the worms themselves could be either one of the elder races or servitors of an Old One.... Mi-go: possible. If the fungi from Yuggoth need specimens to examine or need to clear an area for mining, they might engineer a little mind control. Yithians: unlikely. While they have a good working knowledge of thought, human minds, and consciousness, they'd probably just possess the humans through mind transfer and make them do whatever they needed. Shaggai: iffy. The Shan have their own very direct ways of getting inside your head. Elder Things: I can't see it. The Elder Things are generally inactive, and they had no interest in humanity. The worms may have been a last ditch attempt to bring the shoggoths under control, one that just escaped its containment and has latched on to the first 'intelligent, non-elder thing' creature it encountered. Perhaps there is a relative of Eihort buried here who is sending out its own brood... Anyone else have more sinister ideas? Good luck with the adventure. I'm planning on putting one of my own together to offer to my current D&D 3e gaming group as a change of pace. ;) =Mik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[CoC-D20] I would like some help with this adventure plot...
Top