Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CoC d20 in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackJaw" data-source="post: 133462" data-attributes="member: 888"><p>The low number of feats isn't any lower then normal D&D, unless you always played a fighter or wizard.</p><p></p><p>The problem with your character concept is he won't live long. You can make him the greatest wrestler in the world using all those great feats, and he'll be quivering puddle on the floor after just a couple of zombies. Or, he'll be shot.</p><p></p><p>If your building a character around combat, then you're building a character to lose. Actualy if your building a character for CoC, you're building a character to lose. That's actually the point. </p><p></p><p>An effective CoC is clever. Your not and adventurer, you don't kick in the door and kill everything that is or is not moving and then take all their stuff. Hell most of the time your arn't dealing with monsters. your dealing with people, who may or may not be cultists. May will already be more insane then you. killing them or kicking their ass isn't going to be the best option. In fact kiling things can get you arrested... there are police and laws in this setting. </p><p></p><p>Also, combat isn't exactly the same in CoC. You don't have Attacks of Oppertunity exactly like DnD. only a few actions cause one, and they don't even call it an AoO. Primarily, its possible to run away from things more safely.</p><p></p><p>Also, a lot of you seem to be thinking you need to define your characters with feats... No, you define them with skills in CoC. You don't need Mounted feats (there arn't any mounted feats in CoC) you need the ride skill, Handle animal, and maybe animal empathy... skills.</p><p></p><p>If you are use to playing Fighters in DnD, I can see how you would be combat oriented and feat addicted, but this isn't that game.</p><p>----------------------------</p><p>As for using CoC in dnd, Yah it can be done. It works well. </p><p></p><p>Some one asked how you know spells: well that's easy. Some one teaches you one. These aren't some magic slot in your brain system. sometimes durring the game, you are shown how to cast a spell, and you add that spell to the list you are able to cast when ever you can (by I can I mean that some spells need to be done in a temple, or require sacrifices etc. think of them as really hard Material components... but many are more on the fly)</p><p></p><p>The problem with learning spells is that doing so drains sanity. every possible way to get a spell will result in sanity loss. casting a spell results in sanity loss. generaly magic = insanity. Actually knowledge = insanity and magic is knowledge. Its learned.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 133462, member: 888"] The low number of feats isn't any lower then normal D&D, unless you always played a fighter or wizard. The problem with your character concept is he won't live long. You can make him the greatest wrestler in the world using all those great feats, and he'll be quivering puddle on the floor after just a couple of zombies. Or, he'll be shot. If your building a character around combat, then you're building a character to lose. Actualy if your building a character for CoC, you're building a character to lose. That's actually the point. An effective CoC is clever. Your not and adventurer, you don't kick in the door and kill everything that is or is not moving and then take all their stuff. Hell most of the time your arn't dealing with monsters. your dealing with people, who may or may not be cultists. May will already be more insane then you. killing them or kicking their ass isn't going to be the best option. In fact kiling things can get you arrested... there are police and laws in this setting. Also, combat isn't exactly the same in CoC. You don't have Attacks of Oppertunity exactly like DnD. only a few actions cause one, and they don't even call it an AoO. Primarily, its possible to run away from things more safely. Also, a lot of you seem to be thinking you need to define your characters with feats... No, you define them with skills in CoC. You don't need Mounted feats (there arn't any mounted feats in CoC) you need the ride skill, Handle animal, and maybe animal empathy... skills. If you are use to playing Fighters in DnD, I can see how you would be combat oriented and feat addicted, but this isn't that game. ---------------------------- As for using CoC in dnd, Yah it can be done. It works well. Some one asked how you know spells: well that's easy. Some one teaches you one. These aren't some magic slot in your brain system. sometimes durring the game, you are shown how to cast a spell, and you add that spell to the list you are able to cast when ever you can (by I can I mean that some spells need to be done in a temple, or require sacrifices etc. think of them as really hard Material components... but many are more on the fly) The problem with learning spells is that doing so drains sanity. every possible way to get a spell will result in sanity loss. casting a spell results in sanity loss. generaly magic = insanity. Actually knowledge = insanity and magic is knowledge. Its learned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CoC d20 in D&D
Top