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[CoC-DnD3e-FR] Dead of Winter
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<blockquote data-quote="Old Fezziwig" data-source="post: 274570" data-attributes="member: 59"><p><strong>Prologue (Move 5c, Move 6)</strong></p><p></p><p><em>30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border</em></p><p>It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.</p><p></p><p><strong>OOC</strong>: <em>This is Move 5c for novyet, and Move 6 for everyone else. When perivas posts his next action, my response will be Move 6 for him, as well.</em></p><p></p><p><strong>Sir Zichard Danilk, Fezzin Verghenheim</strong>, <em>Approximately 1115 hours</em></p><p>The woman is clearly hysterical, far too wound up to give more than the most cursory information before dissolving into a series of wracking, heaving sobs. "That <strong>thing</strong> took my baby!" </p><p></p><p>Draegor, polking around the area, mutters a quick oath, mostly unintelligible, but he speaks up for the most important bits: "Well, bloody 'ell, It's come from 'neath th'bunks o'er i'th'corner." Muddy tracks, as if those of a large rodent track across the room's floor, past the hysterical woman, and over to the window and out.</p><p></p><p>From his vantage point at the window, Fezzin can see a cloaked bipedal creature loping away towards the village holding a small package (a package you can only assume to be the woman's child). The creature seems to be limping, but before you can get a really good look at it, it veers out of your line of sight, and off into the southeastern part of Caerrhen.</p><p></p><p><strong>Ezra Geonora</strong>, <em>Approximately 1300 hours</em></p><p>Initially the work is slow going, but after some rather animated discourse as to how to best preserve the Boranthelian glasswork, a plan of attack is made. The plate itself is roughly 3 ft. tall and 2 ft. wide, making it a rather awkward and heavy panel to take down in one piece. With a rather prominent bar across the middle denoting the scene's horizon, the elves decide to carefully "break" the glass across that line, and remove the glass from top to bottom.</p><p></p><p>After just over thirty minutes of work, you manage to lift the top section away from the wall, revealing a small recess, approximately 1 ft. deep. The twins then start to move the bottom section of the glass down from the wall. As it turns out, the panel was being pressed against by something...the entire recess is filled with greasy, squirming balls of matted, rotting fur...</p><p></p><p><strong>Daan</strong>, <em>Approximately 1310 hours, Round 2 in tent</em></p><p>As you crawl over to the creatures, you can see two pairs of feet, one roughly bestial, the other shod in heavy leather work-boots. They don't seem to pay any attention to the gnome crawling across the tent floor, and you are nearly stepped on at least twice. Unfortunately, by opening your mouth to warn the two of them, you still manage to catch a little bit of smoke, and your warning comes out as little more than a rasping cough, easily ignored by the two combatants <strong>[Fort Save against Smoke Inhalation, DC 15: (Roll of 9 on d20) + (Con +2) = 11, failure. Because your character is low to the ground, you manage to not spend the round hacking and coughing. Speaking still proves too difficult for the moment.]</strong> You easily manage to get outside of the tent, just in time to avoid the falling canvas. The two men drop their knives; one rushes over to tend to you, the other begins to gauge which of the struggling figures to tackle. As it ends up the scarred man helps you up, and shakes his head with a slight grin, "Well, my little friend, you're a hell of a lot braver than I. Here's hoping it doesn't get you killed. This area could use more selfless men." He looks over at the other man. "Catch your breath, and come give Mickul and myself a hand sorting out this mess. I figure we can use the tent as something of a net..."</p><p></p><p><strong>Oskar Dankil</strong>, <em>Approximately 1415 hours, Combat: Round 3</em></p><p><strong>OOC</strong>: <em>Instructions for this post were posted over e-mail. The move from the e-mail will be posted here later.</em></p><p>The rat-thing is well over the wall before you can fire your crossbow. Turning to get the guards, you nearly run into one of the guards that stood outside the Warehouse. About six of them are scattered around the area. Their leader, a wiry man in black studded leather armor looks at you, "What the hell has gone on here?" </p><p></p><p>Another man crouches over the charred dwarf. "No telling if he did this here, but odds are no. He doesn't look like he's the kind to cook his opponents." He winks at you and gives you a broad grin. "If you didn't do it, who did? And more importantly, what will we find in there?" He glances at Forge Two. </p><p></p><p>The leader nods, and sends two of them inside. He then turns his attention back to you. "Well?"</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 274570, member: 59"] [b]Prologue (Move 5c, Move 6)[/b] [i]30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border[/i] It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind. [b]OOC[/b]: [i]This is Move 5c for novyet, and Move 6 for everyone else. When perivas posts his next action, my response will be Move 6 for him, as well.[/i] [b]Sir Zichard Danilk, Fezzin Verghenheim[/b], [i]Approximately 1115 hours[/i] The woman is clearly hysterical, far too wound up to give more than the most cursory information before dissolving into a series of wracking, heaving sobs. "That [b]thing[/b] took my baby!" Draegor, polking around the area, mutters a quick oath, mostly unintelligible, but he speaks up for the most important bits: "Well, bloody 'ell, It's come from 'neath th'bunks o'er i'th'corner." Muddy tracks, as if those of a large rodent track across the room's floor, past the hysterical woman, and over to the window and out. From his vantage point at the window, Fezzin can see a cloaked bipedal creature loping away towards the village holding a small package (a package you can only assume to be the woman's child). The creature seems to be limping, but before you can get a really good look at it, it veers out of your line of sight, and off into the southeastern part of Caerrhen. [b]Ezra Geonora[/b], [i]Approximately 1300 hours[/i] Initially the work is slow going, but after some rather animated discourse as to how to best preserve the Boranthelian glasswork, a plan of attack is made. The plate itself is roughly 3 ft. tall and 2 ft. wide, making it a rather awkward and heavy panel to take down in one piece. With a rather prominent bar across the middle denoting the scene's horizon, the elves decide to carefully "break" the glass across that line, and remove the glass from top to bottom. After just over thirty minutes of work, you manage to lift the top section away from the wall, revealing a small recess, approximately 1 ft. deep. The twins then start to move the bottom section of the glass down from the wall. As it turns out, the panel was being pressed against by something...the entire recess is filled with greasy, squirming balls of matted, rotting fur... [b]Daan[/b], [i]Approximately 1310 hours, Round 2 in tent[/i] As you crawl over to the creatures, you can see two pairs of feet, one roughly bestial, the other shod in heavy leather work-boots. They don't seem to pay any attention to the gnome crawling across the tent floor, and you are nearly stepped on at least twice. Unfortunately, by opening your mouth to warn the two of them, you still manage to catch a little bit of smoke, and your warning comes out as little more than a rasping cough, easily ignored by the two combatants [b][Fort Save against Smoke Inhalation, DC 15: (Roll of 9 on d20) + (Con +2) = 11, failure. Because your character is low to the ground, you manage to not spend the round hacking and coughing. Speaking still proves too difficult for the moment.][/b] You easily manage to get outside of the tent, just in time to avoid the falling canvas. The two men drop their knives; one rushes over to tend to you, the other begins to gauge which of the struggling figures to tackle. As it ends up the scarred man helps you up, and shakes his head with a slight grin, "Well, my little friend, you're a hell of a lot braver than I. Here's hoping it doesn't get you killed. This area could use more selfless men." He looks over at the other man. "Catch your breath, and come give Mickul and myself a hand sorting out this mess. I figure we can use the tent as something of a net..." [b]Oskar Dankil[/b], [i]Approximately 1415 hours, Combat: Round 3[/i] [b]OOC[/b]: [i]Instructions for this post were posted over e-mail. The move from the e-mail will be posted here later.[/i] The rat-thing is well over the wall before you can fire your crossbow. Turning to get the guards, you nearly run into one of the guards that stood outside the Warehouse. About six of them are scattered around the area. Their leader, a wiry man in black studded leather armor looks at you, "What the hell has gone on here?" Another man crouches over the charred dwarf. "No telling if he did this here, but odds are no. He doesn't look like he's the kind to cook his opponents." He winks at you and gives you a broad grin. "If you didn't do it, who did? And more importantly, what will we find in there?" He glances at Forge Two. The leader nods, and sends two of them inside. He then turns his attention back to you. "Well?" [/QUOTE]
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